bild
Skolan för
elektroteknik
och datavetenskap

Machine Learning (6 credits)

A course about learning algorithms.

Information about the current course; Autumn 2012

Previous course instance; Autumn 2011

How can a computer program automatically improve its behavior based on previous experience? Such questions often come up when designing game-playing programs, but also in robotics or when designing adaptive man-machine interfaces. The subject touches on artificial intelligence, statistics, information theory, biology and control theory. The goal of this course is to give basic knowledge about the theories and algorithms commonly used in the area.

Copyright © Sidansvarig: �rjan Ekeberg <orjan@nada.kth.se>
Uppdaterad 2012-08-23