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Packages that use UnitEvent | |
gecco.game.firefighter | |
gecco.game.oresund | |
gecco.game.testgame | |
gecco.server.actionprocessor | |
gecco.server.automaton | |
gecco.server.core |
Uses of UnitEvent in gecco.game.firefighter |
Methods in gecco.game.firefighter that return UnitEvent | |
UnitEvent |
AutomatonImpl.getUnitEventForCurrentState(String unitType)
Gets the UnitEventForCurrentState attribute of the AutomatonImpl object |
Methods in gecco.game.firefighter with parameters of type UnitEvent | |
void |
FirefighterEventHandler.handleEvent(UnitEvent event,
Unit unit)
Description of the Method |
Uses of UnitEvent in gecco.game.oresund |
Methods in gecco.game.oresund that return UnitEvent | |
UnitEvent |
AutomatonImpl.getUnitEventForCurrentState(String unitType)
Gets the UnitEventForCurrentState attribute of the AutomatonImpl object |
Methods in gecco.game.oresund with parameters of type UnitEvent | |
void |
BaseStationEventHandler.handleEvent(UnitEvent event,
Unit unit)
Description of the Method |
void |
ShipEventHandler.handleEvent(UnitEvent event,
Unit unit)
Description of the Method |
void |
HelicopterEventHandler.handleEvent(UnitEvent event,
Unit unit)
Description of the Method |
Uses of UnitEvent in gecco.game.testgame |
Methods in gecco.game.testgame that return UnitEvent | |
UnitEvent |
AutomatonImpl.getUnitEventForCurrentState(String unitType)
Gets the UnitEventForCurrentState attribute of the AutomatonImpl object |
Methods in gecco.game.testgame with parameters of type UnitEvent | |
void |
TestUnitEventHandler.handleEvent(UnitEvent event,
Unit unit)
Description of the Method |
Uses of UnitEvent in gecco.server.actionprocessor |
Methods in gecco.server.actionprocessor with parameters of type UnitEvent | |
void |
ActionProcessor.handleAutomatonUnitEvent(int x,
int y,
UnitEvent unitEvent)
This method handles an incoming UnitEvent coming from the
automaton-layer, most probably due to a change of state in the automaton
at position (x, y). |
void |
ActionProcessor.handleUnitToUnitEvent(Unit unit,
UnitEvent unitEvent)
This method handles an incoming UnitEvent which originates from another unit in the game. |
Uses of UnitEvent in gecco.server.automaton |
Fields in gecco.server.automaton declared as UnitEvent | |
protected UnitEvent |
AutomatonReturn.event
Description of the Field |
Methods in gecco.server.automaton that return UnitEvent | |
abstract UnitEvent |
Automaton.getUnitEventForCurrentState(String unitType)
Gets the UnitEvent for the current state of the automaton. |
UnitEvent |
AutomatonReturn.getUnitEvent()
Gets the UnitEvent attribute of the AutomatonReturn object |
Methods in gecco.server.automaton with parameters of type UnitEvent | |
void |
AutomatonReturn.setUnitEvent(UnitEvent unitEvent)
Sets the UnitEvent attribute of the AutomatonReturn object |
Constructors in gecco.server.automaton with parameters of type UnitEvent | |
AutomatonReturnNoAction(UnitEvent unitEvent)
Constructor for the AutomatonReturnNoAction object |
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AutomatonReturnQueueSelf(double selfTimeToExecution,
UnitEvent unitEvent)
Constructor for the AutomatonReturnQueueSelf object |
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AutomatonReturnQueueSelfAndNeighbours(double selfTimeToExecution,
double neighboursTimeToExecution,
UnitEvent unitEvent)
Constructor for the AutomatonReturnQueueSelfAndNeighbours object |
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AutomatonReturnQueueSelective(double[][] timeToExecutionsArray,
UnitEvent unitEvent)
Constructor for the AutomatonReturnQueueSelective object |
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AutomatonReturnQueueNeighbours(double neighboursTimeToExecution,
UnitEvent unitEvent)
Constructor for the AutomatonReturnQueueNeighbours object |
Uses of UnitEvent in gecco.server.core |
Methods in gecco.server.core with parameters of type UnitEvent | |
abstract void |
EventHandler.handleEvent(UnitEvent event,
Unit unit)
The method that is called by the game engine when a unit of a unit type with this event handler receives a message. |
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