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Packages that use SignalRunnable | |
gecco.server.actionprocessor | |
gecco.server.actsofgod | |
gecco.server.clock | |
gecco.server.qmanager | |
gecco.util |
Uses of SignalRunnable in gecco.server.actionprocessor |
Classes in gecco.server.actionprocessor that implement SignalRunnable | |
class |
ActionProcessor
The action processor handles the scheduling and execution of actions for the units in the ongoing game. |
Uses of SignalRunnable in gecco.server.actsofgod |
Classes in gecco.server.actsofgod that implement SignalRunnable | |
class |
ActsOfGod
Description of the Class |
Uses of SignalRunnable in gecco.server.clock |
Classes in gecco.server.clock that implement SignalRunnable | |
class |
Clock
This is a virtual game clock. |
class |
TimeUpdate
A thread that periodically sends a new time string to the clients. |
Uses of SignalRunnable in gecco.server.qmanager |
Classes in gecco.server.qmanager that implement SignalRunnable | |
class |
QManager
This class manages the queue of AutomatonEvents and QueuedAutomatons. |
Uses of SignalRunnable in gecco.util |
Classes in gecco.util that implement SignalRunnable | |
class |
SignalThread
This subclass of Thread has been extended with signal
facilities. |
Constructors in gecco.util with parameters of type SignalRunnable | |
SignalThread(SignalRunnable target)
Constructs a new thread. |
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SignalThread(SignalRunnable target,
String name)
Constructs a new thread. |
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SignalThread(ThreadGroup group,
SignalRunnable target)
Constructs a new thread. |
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SignalThread(ThreadGroup group,
SignalRunnable target,
String name)
Constructs a new thread. |
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