Uses of Interface
gecco.util.SignalRunnable

Packages that use SignalRunnable
gecco.server.actionprocessor   
gecco.server.actsofgod   
gecco.server.clock   
gecco.server.qmanager   
gecco.util   
 

Uses of SignalRunnable in gecco.server.actionprocessor
 

Classes in gecco.server.actionprocessor that implement SignalRunnable
 class ActionProcessor
          The action processor handles the scheduling and execution of actions for the units in the ongoing game.
 

Uses of SignalRunnable in gecco.server.actsofgod
 

Classes in gecco.server.actsofgod that implement SignalRunnable
 class ActsOfGod
          Description of the Class
 

Uses of SignalRunnable in gecco.server.clock
 

Classes in gecco.server.clock that implement SignalRunnable
 class Clock
          This is a virtual game clock.
 class TimeUpdate
          A thread that periodically sends a new time string to the clients.
 

Uses of SignalRunnable in gecco.server.qmanager
 

Classes in gecco.server.qmanager that implement SignalRunnable
 class QManager
          This class manages the queue of AutomatonEvents and QueuedAutomatons.
 

Uses of SignalRunnable in gecco.util
 

Classes in gecco.util that implement SignalRunnable
 class SignalThread
          This subclass of Thread has been extended with signal facilities.
 

Constructors in gecco.util with parameters of type SignalRunnable
SignalThread(SignalRunnable target)
          Constructs a new thread.
SignalThread(SignalRunnable target, String name)
          Constructs a new thread.
SignalThread(ThreadGroup group, SignalRunnable target)
          Constructs a new thread.
SignalThread(ThreadGroup group, SignalRunnable target, String name)
          Constructs a new thread.