gecco.communication.messages
Class StartGameMessage

java.lang.Object
  |
  +--gecco.communication.messages.Message
        |
        +--gecco.communication.messages.StartGameMessage

public class StartGameMessage
extends Message

This message is put in the send queue on the client part of the communication, when the client calls startGame

Author:
Niklas Hallenfur, Karl Hasselström

Constructor Summary
StartGameMessage()
           
 
Method Summary
static Message read(DataInput in)
          This factory method reads a message of this type without an initial ID from the input stream, and returns a Message object.
 void write(DataOutput out)
          This method writes the message to the given DataOutput.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

StartGameMessage

public StartGameMessage()
Method Detail

write

public void write(DataOutput out)
           throws IOException
This method writes the message to the given DataOutput.
Overrides:
write in class Message
Parameters:
out - The output stream.
Throws:
IOException - In case something goes wrong.

read

public static Message read(DataInput in)
                    throws IOException
This factory method reads a message of this type without an initial ID from the input stream, and returns a Message object.
Parameters:
in - The input stream.
Returns:
An instance of Message.