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Packages that use ActionReturn | |
gecco.game.firefighter | |
gecco.game.oresund | |
gecco.game.testgame | |
gecco.server.core |
Uses of ActionReturn in gecco.game.firefighter |
Methods in gecco.game.firefighter that return ActionReturn | |
ActionReturn |
Water.checkPoint()
Description of the Method |
ActionReturn |
SetOnFire.checkPoint()
Description of the Method |
ActionReturn |
Move.checkPoint()
Description of the Method |
Uses of ActionReturn in gecco.game.oresund |
Methods in gecco.game.oresund that return ActionReturn | |
ActionReturn |
Transfer.checkPoint()
Description of the Method |
ActionReturn |
Refuel.checkPoint()
Description of the Method |
ActionReturn |
Move.checkPoint()
Description of the Method |
ActionReturn |
Rescue.checkPoint()
Description of the Method |
ActionReturn |
Fly.checkPoint()
Description of the Method |
Uses of ActionReturn in gecco.game.testgame |
Methods in gecco.game.testgame that return ActionReturn | |
ActionReturn |
FlyAction.checkPoint()
Description of the Method |
ActionReturn |
AttackAction.checkPoint()
Description of the Method |
ActionReturn |
MoveAction.checkPoint()
Description of the Method |
ActionReturn |
MoveFastAction.checkPoint()
Description of the Method |
ActionReturn |
InstantAttackAction.checkPoint()
Description of the Method |
Uses of ActionReturn in gecco.server.core |
Subclasses of ActionReturn in gecco.server.core | |
class |
ActionReturnCompleted
An instance of this class should be returned from action handlers to indicate that the action is finished with a positive result. |
class |
ActionReturnError
An instance of this class should be returned from action handlers to indicate that the action was aborted for some reason. |
class |
ActionReturnRequeue
An instance of this class should be returned from action handlers to indicate that the action is not finished and that the handler should be called again after a specified amount of time. |
Methods in gecco.server.core that return ActionReturn | |
abstract ActionReturn |
Action.checkPoint()
This method is called periodically by the game engine. |
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