Uses of Package
gecco.server.core

Packages that use gecco.server.core
gecco.communication.server   
gecco.game.firefighter   
gecco.game.oresund   
gecco.game.testgame   
gecco.server.actionprocessor   
gecco.server.automaton   
gecco.server.core   
gecco.server.startup   
gecco.server.unitmanager   
gecco.server.visibility   
 

Classes in gecco.server.core used by gecco.communication.server
ActionDefinition
          Represents a definition of an Action, as defined in the configuration files.
Client
          Description of the Interface
Server
          Description of the Interface
 

Classes in gecco.server.core used by gecco.game.firefighter
Action
          This class represents an Action that a unit can execute, and every real action should be a subclass of this class.
ActionReturn
          Base class of all types of returns from a routine that handles an Action.
EventHandler
          This class represents an event handler for a unit.
Unit
          This class represents a unit in the game, and must be subclassed by every game implementation.
UnitEvent
          This class encapsulates an event sent to a unit.
 

Classes in gecco.server.core used by gecco.game.oresund
Action
          This class represents an Action that a unit can execute, and every real action should be a subclass of this class.
ActionReturn
          Base class of all types of returns from a routine that handles an Action.
EventHandler
          This class represents an event handler for a unit.
Unit
          This class represents a unit in the game, and must be subclassed by every game implementation.
UnitEvent
          This class encapsulates an event sent to a unit.
 

Classes in gecco.server.core used by gecco.game.testgame
Action
          This class represents an Action that a unit can execute, and every real action should be a subclass of this class.
ActionReturn
          Base class of all types of returns from a routine that handles an Action.
EventHandler
          This class represents an event handler for a unit.
Server
          Description of the Interface
Unit
          This class represents a unit in the game, and must be subclassed by every game implementation.
UnitEvent
          This class encapsulates an event sent to a unit.
 

Classes in gecco.server.core used by gecco.server.actionprocessor
Action
          This class represents an Action that a unit can execute, and every real action should be a subclass of this class.
ActionReturn
          Base class of all types of returns from a routine that handles an Action.
Client
          Description of the Interface
Unit
          This class represents a unit in the game, and must be subclassed by every game implementation.
UnitEvent
          This class encapsulates an event sent to a unit.
 

Classes in gecco.server.core used by gecco.server.automaton
UnitEvent
          This class encapsulates an event sent to a unit.
 

Classes in gecco.server.core used by gecco.server.core
Action
          This class represents an Action that a unit can execute, and every real action should be a subclass of this class.
ActionDefinition
          Represents a definition of an Action, as defined in the configuration files.
ActionReturn
          Base class of all types of returns from a routine that handles an Action.
Client
          Description of the Interface
EventHandler
          This class represents an event handler for a unit.
LogManager
          This class manages the log, and exports methods that make it possible to write to the log.
Message
          Description of the Class
Server
          Description of the Interface
TypedProperties
          Maintains a mapping between names and values.
Unit
          This class represents a unit in the game, and must be subclassed by every game implementation.
UnitEvent
          This class encapsulates an event sent to a unit.
UnitType
          This class represents a unit type.
 

Classes in gecco.server.core used by gecco.server.startup
LogManager
          This class manages the log, and exports methods that make it possible to write to the log.
 

Classes in gecco.server.core used by gecco.server.unitmanager
Unit
          This class represents a unit in the game, and must be subclassed by every game implementation.
UnitType
          This class represents a unit type.
 

Classes in gecco.server.core used by gecco.server.visibility
Client
          Description of the Interface
Unit
          This class represents a unit in the game, and must be subclassed by every game implementation.