Uses of Class
gecco.communication.messages.ServerMessage

Packages that use ServerMessage
gecco.communication.messages   
gecco.communication.server   
 

Uses of ServerMessage in gecco.communication.messages
 

Subclasses of ServerMessage in gecco.communication.messages
 class ActionBlockedMessage
          This message is put in the send queue on the server part of the communication, when the server calls unitActionBlocked
 class ActionCompletedMessage
          This message is put in the send queue on the server part of the communication, when the server calls actionCompleted
 class ActionFailedMessage
          This message is put in the send queue on the server part of the communication, when the server calls actionFailed
 class MapPointInvisibleMessage
          This message is put in the send queue on the server part of the communication, when the server calls automatonInvisible
 class MapPointsInvisibleMessage
          This message is put in the send queue on the server part of the communication, when the server calls automatonsInvisible
 class MapUpdateMessage
          This message is put in the send queue on the server part of the communication, when the server calls automatonHasState
 class MapUpdatesMessage
          This message is put in the send queue on the server part of the communication, when the server calls automatonsHasState
 class PingReplyMessage
          This message is put in the send queue on the client part of the communication, when the DataInputExchangeHandler gets a Ping message from the server
 class UnitDeletedMessage
          This message is put in the send queue on the server part of the communication, when the server calls unitInvisible
 class UnitDestroyedMessage
          This message is put in the send queue on the server part of the communication, when the server calls unitDeleted
 class UnitMessageMessage
          This message is put in the send queue on the server part of the communication, when the server calls unitMessage
 class UnitPositionUpdateMessage
          This message is put in the send queue on the server part of the communication, when the server calls unitMoved
 class UnitPropertyChangedMessage
          This message is put in the send queue on the server part of the communication, when the server calls unitPropertyChanged
 class UnitVisibleMessage
          This message is put in the send queue on the server part of the communication, when the server calls unitVisible
 

Uses of ServerMessage in gecco.communication.server
 

Methods in gecco.communication.server with parameters of type ServerMessage
 void ClientConnectionHandler.sendMessage(ServerMessage m)
          called by RoleConnection, to send a message to the client represented by this ClientConnectionHandler
 void RoleConnection.sendMessage(ServerMessage m)
          called by ClientAmbassodor to send a message to this role This method then distributes this message to all clients connected as this role