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Packages that use gecco.communication.messages | |
gecco.communication.client | |
gecco.communication.messages | |
gecco.communication.server |
Classes in gecco.communication.messages used by gecco.communication.clientAbortActionMessage
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This class is put in the send queue, on the clients side of the communication, when the client calls abortAction() ActionMessage
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This is the superclass for all messages to be sent when the client calls doAction() ActionOnPositionMessage
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this message is added to the send queue in the client part of the communication, when the client calls doAction, and the provided Action type is Action.POSITION ActionOnUnitMessage
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this message is added to the send queue in the client part of the communication, when the client calls doAction, and the provided Action type is Action.PIECE MessageQueue
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A simple queue for messages to be sent, used both in the server and client part of the communication packages. PingReplyMessage
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This message is put in the send queue on the client part of the communication, when the DataInputExchangeHandler gets a Ping message from the server |
Classes in gecco.communication.messages used by gecco.communication.messagesActionMessage
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This is the superclass for all messages to be sent when the client calls doAction() ServerMessage
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this is the superclass to all messages that can be put in the server's send queues |
Classes in gecco.communication.messages used by gecco.communication.serverActionBlockedMessage
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This message is put in the send queue on the server part of the communication, when the server calls unitActionBlocked ActionCompletedMessage
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This message is put in the send queue on the server part of the communication, when the server calls actionCompleted ActionFailedMessage
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This message is put in the send queue on the server part of the communication, when the server calls actionFailed MapPointInvisibleMessage
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This message is put in the send queue on the server part of the communication, when the server calls automatonInvisible MapPointsInvisibleMessage
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This message is put in the send queue on the server part of the communication, when the server calls automatonsInvisible MapUpdateMessage
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This message is put in the send queue on the server part of the communication, when the server calls automatonHasState MapUpdatesMessage
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This message is put in the send queue on the server part of the communication, when the server calls automatonsHasState ServerMessage
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this is the superclass to all messages that can be put in the server's send queues UnitDeletedMessage
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This message is put in the send queue on the server part of the communication, when the server calls unitInvisible UnitDestroyedMessage
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This message is put in the send queue on the server part of the communication, when the server calls unitDeleted UnitMessageMessage
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This message is put in the send queue on the server part of the communication, when the server calls unitMessage UnitPositionUpdateMessage
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This message is put in the send queue on the server part of the communication, when the server calls unitMoved UnitPropertyChangedMessage
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This message is put in the send queue on the server part of the communication, when the server calls unitPropertyChanged UnitVisibleMessage
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This message is put in the send queue on the server part of the communication, when the server calls unitVisible |
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