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Packages that use ServerMessage | |
gecco.communication.messages | |
gecco.communication.server |
Uses of ServerMessage in gecco.communication.messages |
Subclasses of ServerMessage in gecco.communication.messages | |
class |
ActionBlockedMessage
This message is put in the send queue on the server part of the communication, when the server calls unitActionBlocked |
class |
ActionCompletedMessage
This message is put in the send queue on the server part of the communication, when the server calls actionCompleted |
class |
ActionFailedMessage
This message is put in the send queue on the server part of the communication, when the server calls actionFailed |
class |
MapPointInvisibleMessage
This message is put in the send queue on the server part of the communication, when the server calls automatonInvisible |
class |
MapPointsInvisibleMessage
This message is put in the send queue on the server part of the communication, when the server calls automatonsInvisible |
class |
MapUpdateMessage
This message is put in the send queue on the server part of the communication, when the server calls automatonHasState |
class |
MapUpdatesMessage
This message is put in the send queue on the server part of the communication, when the server calls automatonsHasState |
class |
PingReplyMessage
This message is put in the send queue on the client part of the communication, when the DataInputExchangeHandler gets a Ping message from the server |
class |
UnitDeletedMessage
This message is put in the send queue on the server part of the communication, when the server calls unitInvisible |
class |
UnitDestroyedMessage
This message is put in the send queue on the server part of the communication, when the server calls unitDeleted |
class |
UnitMessageMessage
This message is put in the send queue on the server part of the communication, when the server calls unitMessage |
class |
UnitPositionUpdateMessage
This message is put in the send queue on the server part of the communication, when the server calls unitMoved |
class |
UnitPropertyChangedMessage
This message is put in the send queue on the server part of the communication, when the server calls unitPropertyChanged |
class |
UnitVisibleMessage
This message is put in the send queue on the server part of the communication, when the server calls unitVisible |
Uses of ServerMessage in gecco.communication.server |
Methods in gecco.communication.server with parameters of type ServerMessage | |
void |
ClientConnectionHandler.sendMessage(ServerMessage m)
called by RoleConnection, to send a message to the client represented by this ClientConnectionHandler |
void |
RoleConnection.sendMessage(ServerMessage m)
called by ClientAmbassodor to send a message to this role This method then distributes this message to all clients connected as this role |
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