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Classes in gecco.server.core used by gecco.communication.serverActionDefinition
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Represents a definition of an Action, as defined in the configuration files. Client
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Description of the Interface Server
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Description of the Interface |
Classes in gecco.server.core used by gecco.game.firefighterAction
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This class represents an Action that a unit can execute, and every real action should be a subclass of this class. ActionReturn
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Base class of all types of returns from a routine that handles an Action. EventHandler
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This class represents an event handler for a unit. Unit
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This class represents a unit in the game, and must be subclassed by every game implementation. UnitEvent
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This class encapsulates an event sent to a unit. |
Classes in gecco.server.core used by gecco.game.oresundAction
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This class represents an Action that a unit can execute, and every real action should be a subclass of this class. ActionReturn
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Base class of all types of returns from a routine that handles an Action. EventHandler
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This class represents an event handler for a unit. Unit
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This class represents a unit in the game, and must be subclassed by every game implementation. UnitEvent
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This class encapsulates an event sent to a unit. |
Classes in gecco.server.core used by gecco.game.testgameAction
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This class represents an Action that a unit can execute, and every real action should be a subclass of this class. ActionReturn
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Base class of all types of returns from a routine that handles an Action. EventHandler
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This class represents an event handler for a unit. Server
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Description of the Interface Unit
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This class represents a unit in the game, and must be subclassed by every game implementation. UnitEvent
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This class encapsulates an event sent to a unit. |
Classes in gecco.server.core used by gecco.server.actionprocessorAction
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This class represents an Action that a unit can execute, and every real action should be a subclass of this class. ActionReturn
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Base class of all types of returns from a routine that handles an Action. Client
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Description of the Interface Unit
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This class represents a unit in the game, and must be subclassed by every game implementation. UnitEvent
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This class encapsulates an event sent to a unit. |
Classes in gecco.server.core used by gecco.server.automatonUnitEvent
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This class encapsulates an event sent to a unit. |
Classes in gecco.server.core used by gecco.server.coreAction
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This class represents an Action that a unit can execute, and every real action should be a subclass of this class. ActionDefinition
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Represents a definition of an Action, as defined in the configuration files. ActionReturn
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Base class of all types of returns from a routine that handles an Action. Client
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Description of the Interface EventHandler
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This class represents an event handler for a unit. LogManager
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This class manages the log, and exports methods that make it possible to write to the log. Message
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Description of the Class Server
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Description of the Interface TypedProperties
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Maintains a mapping between names and values. Unit
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This class represents a unit in the game, and must be subclassed by every game implementation. UnitEvent
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This class encapsulates an event sent to a unit. UnitType
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This class represents a unit type. |
Classes in gecco.server.core used by gecco.server.startupLogManager
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This class manages the log, and exports methods that make it possible to write to the log. |
Classes in gecco.server.core used by gecco.server.unitmanagerUnit
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This class represents a unit in the game, and must be subclassed by every game implementation. UnitType
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This class represents a unit type. |
Classes in gecco.server.core used by gecco.server.visibilityClient
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Description of the Interface Unit
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This class represents a unit in the game, and must be subclassed by every game implementation. |
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