- November 20, 2004 -- DKE3 God's eye
- November 20, 2004 -- DKE3 Red side
- December 23, 2003 -- DKE Blue side
- December 23, 2003 -- DKE Red side
- July 24, 2001 --
A new screenshot of the testgame scenario, with the new improved
client. The map windows can now be resized any way you
like. Also note the new time display.
- July 24, 2001 --
Server in action
A screenshot of the server, running in an X terminal. This picture
shows the new command-line interface (the server used to be
- May 7, 2001 --
World War II
The latest and most ambitious scenario so far. The scenario is taken
from World War II. In the picture we see that the
user plays the role of Maj. Gen. J. Lawton Collins, commanding the US
VII Corps. The map is a lot bigger than before, and the automaton
layer interacts more with the units. Everything black on the map are
roads. Units moving on the road travels faster than units moving on
the green patches which is forest.
- May 3, 2001 --
A new scenario. This picture shows a game where the Íresund bridge,
connecting Denmark and Sweden, has collapsed and you are to rescue the
people who are floating around in the water. You have helicopters and
boats to your help. The picture shows what the team leader sees, all
units and their visibility ranges. The picture also reveals the name
change of the game. Our new mascot is a lizard.
- April 26, 2001 -- Fire
Same engine as test game, but different scenario. This screenshot
shows a fire fighter game. The goal is too extinguish the fire (the
red in the picture), which isn't so easy as it may seem, because it
spreads rapidly across the country and each fire truck only have
limited visibility of the fire. In the picture you can also see the
action menu, which displays what the unit can do.
- April 26, 2001 --
The interface has changed slightly from the early development
shot. You can also see the new unit graphics with tanks, helicopters
and radar stations. For this testgame you can play the red team or the
blue team. This picture shows what blue player 1 sees. Because the
player controls both the tank and the helicopters it also see the
visibility rings for these units. Blue player 1 does not however see
what the blue radar station sees. For this game, only blue team leader
sees that. The nice graphics for the units are taken from XConq.
- April 19, 2001 --
Early development shot
This screenshot shows the client moving a unit. The unit is a bitmap
and it is currently selected (thereof the red box around it). The ring
around the unit shows what the unit can see. The red line is the path
on which the unit is moving. You can also see the coordinates the unit
moves to on the information panel to the right of the map as well as
properties of the unit.
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Latest change November 21, 2004
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