Moa Bergsmark and Terese Nothnagel

Real-Money-Trade in online games from the playerŐs perspective

Abstract

Real-money trade (RMT) of virtual assets in MMO:s is a large phenomenon. Many studies have analysed how RMT affects the game, but few have asked and discussed with players how they feel about RMT. Many different games have been analysed in earlier studies but we have chosen to analyse the game World of Warcraft (WoW) because of its popularity and the large presence of RMT in this game.

 

In this study gamers from WoW have been given the chance to express their opinion about how RMT affects the game and how they believe that RMT should be handled in MMO:s.