Research by Magnus Burenius

I am interested in computer vision and computer graphics. I did my PhD in computer science at KTH - Royal Institute of Technology at CVAP - Computer Vision and Active Perception Lab . It explored human 3D pose estimation and marker-less motion capture. I did my master's thesis at KTH and Avalanche Studios. It explored real-time computation of the global illumination of a scene.

Multiple View Human Pose Estimation. Note that the final pose is estimated independently for each frame.

Publications

Human 3D Pose Estimation in the Wild
using Geometrical Models and Pictorial Structures

Magnus Burenius. Supervised by Josephine Sullivan and Stefan Carlsson
PhD thesis in computer science at KTH 2013.

Multi-view Body Part Recognition with Random Forests
Vahid Kazemi, Magnus Burenius, Hossein Azizpour, Josephine Sullivan
In Proceedings of BMVC 2013.
Awarded the Best Industry Paper Prize.
3D Pose Football Dataset

3D Pictorial Structures for Multiple View Articulated Pose Estimation
Magnus Burenius, Josephine Sullivan, Stefan Carlsson
In Proceedings of CVPR 2013.
Poster

Motion Capture from Dynamic Orthographic Cameras
Magnus Burenius, Josephine Sullivan, Stefan Carlsson
ICCV Workshop on Dynamic Shape Capture and Analysis 2011
Video

Human 3D Motion Computation from a Varying Number of Cameras
Magnus Burenius, Josephine Sullivan, Stefan Carlsson, Kjartan Halvorsen
In Proceedings of SCIA 2011.
Summary with videos

Real-time Global Illumination of a Static Scene with Dynamic Lights using Hierarchical Radiosity
Magnus Burenius. Supervised by Gustav Taxén and Lars Kjelldahl.
Master's thesis in computer science at KTH 2009