I
am an Associate Professor of HCI and computer graphics in the School of
Computer Science and Communication (CSC) at KTH Royal Institute of
Technology, Stockholm, where I am affiliated with the Visualization
Studio (VIC
Stockholm). I
am also a Visiting Fellow at the Serious
Games Institute
(SGI) in Coventry, UK.
I
received my Ph.D. degree in 2004, as a member of the Image Synthesis
Group, from Trinity College Dublin. My thesis was entitled "Bottom-up
visual attention for autonomous virtual human animation'' and was
developed under the guidance of Prof.
Carol O' Sulllivan
(TCD, Ireland and Disney Research, US). I have served as a
post-doctoral researcher in LINC (Laboratoire d’Informatique, de genie
iNdustriel et de Communication) at the University of Paris 8, France,
and INRIA Paris-Rocquencourt working in collaboration with Prof.
Catherine Pelachaud
(TELECOM ParisTech) on the EU FP6 NOE HUMAINE and FP6 STREP CALLAS.
I have also served as a post-doctoral research fellow in the Graphics,
Vision and Visualisation Group in Trinity College Dublin, Ireland,
studying crowd modelling and perception, as part of the Enterprise
Ireland funded METROPOLIS project focusing on the creation of a
populated multisensory virtual Dublin city.
My
research interests include the investigation of interrelationships
between computational visual attention, affect, memory, theory of mind
and gaze control models for real-time animation, perception of, and
multimodal interaction with humanoid characters, groups and crowds. I
am especially interested in real and artificial behaviour in
the
context of urban environments.
I am the co-founder, with Dr. Ginevra
Castellano, Dr. Kostas
Karpouzis and Prof. Jean-Claude Martin, of the AFFINE
(Affective Interaction in Natural Environments) events which have taken
place at various venues, including ACM ICMI and ACM Multimedia.
My latest research project initiatives include, as Principal Investigator for KTH, the ~€4.2m
EU Horizon 2020 Innovation project PROSOCIALLEARN concerning prosocial scenarios for positive
learning experiences using computer game technologies and,
as co-Principal Investigator (with PI, Prof. Johan Hoffman), an internal CSC, KTH 118kSEK (~€12k)
pedagogy grant concerning the application of computer game technologies
and activity-led learning for engaging computer science students in
mathematics, programming, numerical methods and simulation.