Christopher PetersAssociate Professor (Docent)
Computational Science and Technology Department (CST)
School of Computer Science and Communication (CSC)
KTH Royal Institute of Technology
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Are you a student at KTH? If so, you might be interested in one of the following projects that I am available to supervise.
I am an Associate Professor of HCI and computer graphics in the School of Computer Science and Communication (CSC) at KTH Royal Institute of Technology, Stockholm, where I am affiliated with the Visualization Studio (VIC Stockholm). I am also a Visiting Fellow at the Serious Games Institute (SGI) in Coventry, UK.
I received my Ph.D. degree in 2004, as a member of the Image Synthesis Group, from Trinity College Dublin. My thesis was entitled "Bottom-up visual attention for autonomous virtual human animation'' and was developed under the guidance of Prof. Carol O' Sulllivan (TCD, Ireland and Disney Research, US). I have served as a post-doctoral researcher in LINC (Laboratoire d’Informatique, de genie iNdustriel et de Communication) at the University of Paris 8, France, and INRIA Paris-Rocquencourt working in collaboration with Prof. Catherine Pelachaud (TELECOM ParisTech) on the EU FP6 NOE HUMAINE and FP6 STREP CALLAS. I have also served as a post-doctoral research fellow in the Graphics, Vision and Visualisation Group in Trinity College Dublin, Ireland, studying crowd modelling and perception, as part of the Enterprise Ireland funded METROPOLIS project focusing on the creation of a populated multisensory virtual Dublin city.
My research interests include the investigation of interrelationships between computational visual attention, affect, memory, theory of mind and gaze control models for real-time animation, perception of, and multimodal interaction with humanoid characters, groups and crowds. I am especially interested in real and artificial behaviour in the context of urban environments.
I am the co-founder, with Dr. Ginevra Castellano, Dr. Kostas Karpouzis and Prof. Jean-Claude Martin, of the AFFINE (Affective Interaction in Natural Environments) events which have taken place at various venues, including ACM ICMI and ACM Multimedia.
My latest research project initiatives include, as Principal Investigator for KTH, the ~€4.2m EU Horizon 2020 Innovation project PROSOCIALLEARN concerning prosocial scenarios for positive learning experiences using computer game technologies and, as co-Principal Investigator (with PI, Prof. Johan Hoffman), an internal CSC, KTH 118kSEK (~€12k) pedagogy grant concerning the application of computer game technologies and activity-led learning for engaging computer science students in mathematics, programming, numerical methods and simulation.
Teaching:DD3336 Interactive Entertainment Technologies (in parallel with DH2650)
DH2323 Computer Graphics and Interaction
DH2320 Introduction to Visualization and Computer Graphics
DT2350 Human Perception for Information Technology
DD1354 Models and Simulation
Last edited: 10/12/2014