|
|||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use gecco.server.core | |
gecco.communication.server | |
gecco.game.dke | |
gecco.server.actionprocessor | |
gecco.server.automaton | |
gecco.server.core | |
gecco.server.unitmanager | |
gecco.server.visibility |
Classes in gecco.server.core used by gecco.communication.server | |
ActionDefinition
Represents a definition of an Action, as defined in the configuration files. |
|
Client
Description of the Interface |
|
Server
Description of the Interface |
Classes in gecco.server.core used by gecco.game.dke | |
Action
This class represents an Action that a unit can execute, and every real action should be a subclass of this class. |
|
ActionReturn
Base class of all types of returns from a routine that handles an Action. |
|
EventHandler
This class represents an event handler for a unit. |
|
Unit
This class represents a unit in the game, and must be subclassed by every game implementation. |
|
UnitEvent
This class encapsulates an event sent to a unit. |
Classes in gecco.server.core used by gecco.server.actionprocessor | |
Action
This class represents an Action that a unit can execute, and every real action should be a subclass of this class. |
|
Unit
This class represents a unit in the game, and must be subclassed by every game implementation. |
|
UnitEvent
This class encapsulates an event sent to a unit. |
Classes in gecco.server.core used by gecco.server.automaton | |
UnitEvent
This class encapsulates an event sent to a unit. |
Classes in gecco.server.core used by gecco.server.core | |
Action
This class represents an Action that a unit can execute, and every real action should be a subclass of this class. |
|
ActionDefinition
Represents a definition of an Action, as defined in the configuration files. |
|
ActionReturn
Base class of all types of returns from a routine that handles an Action. |
|
Client
Description of the Interface |
|
EventHandler
This class represents an event handler for a unit. |
|
Server
Description of the Interface |
|
TypedProperties
Maintains a mapping between names and values. |
|
Unit
This class represents a unit in the game, and must be subclassed by every game implementation. |
|
UnitEvent
This class encapsulates an event sent to a unit. |
|
UnitType
This class represents a unit type. |
Classes in gecco.server.core used by gecco.server.unitmanager | |
Unit
This class represents a unit in the game, and must be subclassed by every game implementation. |
|
UnitType
This class represents a unit type. |
Classes in gecco.server.core used by gecco.server.visibility | |
Action
This class represents an Action that a unit can execute, and every real action should be a subclass of this class. |
|
ActionDefinition
Represents a definition of an Action, as defined in the configuration files. |
|
Client
Description of the Interface |
|
Unit
This class represents a unit in the game, and must be subclassed by every game implementation. |
|
|||||||||||
PREV NEXT | FRAMES NO FRAMES |