Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES

## Uses of Package
gecco.server.core

Packages that use gecco.server.core
gecco.communication.server |
gecco.game.dke |
gecco.server.actionprocessor |
gecco.server.automaton |
gecco.server.core |
gecco.server.unitmanager |
gecco.server.visibility |

Classes in gecco.server.core used by gecco.communication.server
ActionDefinition Represents a definition of an Action, as defined in the configuration files.
Client Description of the Interface
Server Description of the Interface

Classes in gecco.server.core used by gecco.game.dke
Action This class represents an Action that a unit can execute, and every real action should be a subclass of this class.
ActionReturn Base class of all types of returns from a routine that handles an Action.
EventHandler This class represents an event handler for a unit.
Unit This class represents a unit in the game, and must be subclassed by every game implementation.
UnitEvent This class encapsulates an event sent to a unit.

Classes in gecco.server.core used by gecco.server.actionprocessor
Action This class represents an Action that a unit can execute, and every real action should be a subclass of this class.
Unit This class represents a unit in the game, and must be subclassed by every game implementation.
UnitEvent This class encapsulates an event sent to a unit.

Classes in gecco.server.core used by gecco.server.automaton
UnitEvent This class encapsulates an event sent to a unit.

Classes in gecco.server.core used by gecco.server.core
Action This class represents an Action that a unit can execute, and every real action should be a subclass of this class.
ActionDefinition Represents a definition of an Action, as defined in the configuration files.
ActionReturn Base class of all types of returns from a routine that handles an Action.
Client Description of the Interface
EventHandler This class represents an event handler for a unit.
Server Description of the Interface
TypedProperties Maintains a mapping between names and values.
Unit This class represents a unit in the game, and must be subclassed by every game implementation.
UnitEvent This class encapsulates an event sent to a unit.
UnitType This class represents a unit type.

Classes in gecco.server.core used by gecco.server.unitmanager
Unit This class represents a unit in the game, and must be subclassed by every game implementation.
UnitType This class represents a unit type.

Classes in gecco.server.core used by gecco.server.visibility
Action This class represents an Action that a unit can execute, and every real action should be a subclass of this class.
ActionDefinition Represents a definition of an Action, as defined in the configuration files.
Client Description of the Interface
Unit This class represents a unit in the game, and must be subclassed by every game implementation.

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES