gecco.communication.messages
Interface MessageType
- public interface MessageType
An interface containing constants that will be sent before a
message is sent, to tell what type of message is coming.
- Author:
- Niklas Hallenfur, Karl Hasselström
AbortAction
public static final int AbortAction
- See Also:
- Constant Field Values
AbortGame
public static final int AbortGame
- See Also:
- Constant Field Values
AcceptConnection
public static final int AcceptConnection
- See Also:
- Constant Field Values
ActionBlocked
public static final int ActionBlocked
- See Also:
- Constant Field Values
ActionCompleted
public static final int ActionCompleted
- See Also:
- Constant Field Values
ActionFailed
public static final int ActionFailed
- See Also:
- Constant Field Values
ActionOnPosition
public static final int ActionOnPosition
- See Also:
- Constant Field Values
ActionOnUnit
public static final int ActionOnUnit
- See Also:
- Constant Field Values
ActionOnVoid
public static final int ActionOnVoid
- See Also:
- Constant Field Values
AvailableRoles
public static final int AvailableRoles
- See Also:
- Constant Field Values
Disconnect
public static final int Disconnect
- See Also:
- Constant Field Values
GetAvailableRoles
public static final int GetAvailableRoles
- See Also:
- Constant Field Values
GetMap
public static final int GetMap
- See Also:
- Constant Field Values
JoinAsRole
public static final int JoinAsRole
- See Also:
- Constant Field Values
Map
public static final int Map
- See Also:
- Constant Field Values
MapPointInvisible
public static final int MapPointInvisible
- See Also:
- Constant Field Values
MapPointsInvisible
public static final int MapPointsInvisible
- See Also:
- Constant Field Values
MapUpdate
public static final int MapUpdate
- See Also:
- Constant Field Values
MapUpdates
public static final int MapUpdates
- See Also:
- Constant Field Values
Ping
public static final int Ping
- See Also:
- Constant Field Values
PingReply
public static final int PingReply
- See Also:
- Constant Field Values
RejectConnection
public static final int RejectConnection
- See Also:
- Constant Field Values
StartGame
public static final int StartGame
- See Also:
- Constant Field Values
TimeUpdate
public static final int TimeUpdate
- See Also:
- Constant Field Values
UnitDeleted
public static final int UnitDeleted
- See Also:
- Constant Field Values
UnitDestroyed
public static final int UnitDestroyed
- See Also:
- Constant Field Values
UnitMessage
public static final int UnitMessage
- See Also:
- Constant Field Values
UnitPositionUpdate
public static final int UnitPositionUpdate
- See Also:
- Constant Field Values
UnitPropertyUpdate
public static final int UnitPropertyUpdate
- See Also:
- Constant Field Values
UnitVisible
public static final int UnitVisible
- See Also:
- Constant Field Values
AbortAllClientActions
public static final int AbortAllClientActions
- See Also:
- Constant Field Values
GameOver
public static final int GameOver
- See Also:
- Constant Field Values
CoffeeBreak
public static final int CoffeeBreak
- See Also:
- Constant Field Values