gecco.game.dke
Class AutoAttackAction

java.lang.Object
  extended bygecco.server.core.Action
      extended bygecco.game.dke.AttackAction
          extended bygecco.game.dke.AutoAttackAction

public class AutoAttackAction
extends AttackAction

AutoAttackAction.java Created: Wed Mar 05 22:20:19 2003

Author:
Hans Sandström

Constructor Summary
AutoAttackAction(int unitHandle, int argUnitHandle)
           
 
Methods inherited from class gecco.game.dke.AttackAction
checkPoint, initiate, initiate, initiate, prepareAbortion
 
Methods inherited from class gecco.server.core.Action
canSeePosition, getActionDefinition, getActionHandle, getArgumentUnit, getArgumentX, getArgumentY, getAutomatonState, getCooperativeUnits, getId, getNewActionHandle, getUnit, getUnitHandle, initiate, isInstantaneous, isOutsideMap, sendEventToAutomaton, sendEventToUnit, setActionDefinition, setArgumentUnit, setArgumentX, setArgumentY, setInstantaneous
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

AutoAttackAction

public AutoAttackAction(int unitHandle,
                        int argUnitHandle)