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## gecco.game.dke
Class AutoAttackAction

    java.lang.Object
      gecco.server.core.Action
          gecco.game.dke.AttackAction
              gecco.game.dke.AutoAttackAction

public class AutoAttackAction
extends AttackAction

AutoAttackAction.java Created: Wed Mar 05 22:20:19 2003

Author:
  Hans Sandström

Constructor Summary
`AutoAttackAction(int unitHandle, int argUnitHandle)`

Methods inherited from class gecco.game.dke.AttackAction
`checkPoint, initiate, initiate, initiate, prepareAbortion`

Methods inherited from class gecco.server.core.Action
`canSeePosition, getActionDefinition, getActionHandle, getArgumentUnit, getArgumentX, getArgumentY, getAutomatonState, getCooperativeUnits, getId, getNewActionHandle, getUnit, getUnitHandle, initiate, isInstantaneous, isOutsideMap, sendEventToAutomaton, sendEventToUnit, setActionDefinition, setArgumentUnit, setArgumentX, setArgumentY, setInstantaneous`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### AutoAttackAction

    public AutoAttackAction(int unitHandle,
                            int argUnitHandle)

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