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## Package gecco.server.core

Interface Summary
Client | Description of the Interface
Server | Description of the Interface

Class Summary
Action | This class represents an Action that a unit can execute, and every real action should be a subclass of this class.
ActionDefinition | Represents a definition of an Action, as defined in the configuration files.
ActionReturn | Base class of all types of returns from a routine that handles an Action.
ActionReturnCompleted | An instance of this class should be returned from action handlers to indicate that the action is finished with a positive result.
ActionReturnError | An instance of this class should be returned from action handlers to indicate that the action was aborted for some reason.
ActionReturnRequeue | An instance of this class should be returned from action handlers to indicate that the action is not finished and that the handler should be called again after a specified amount of time.
EventHandler | This class represents an event handler for a unit.
ReferenceHolder | This class holds references to all important modules of the server.
ServerImpl | Description of the Class
TypedProperties | Maintains a mapping between names and values.
Unit | This class represents a unit in the game, and must be subclassed by every game implementation.
UnitEvent | This class encapsulates an event sent to a unit.
UnitType | This class represents a unit type.

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