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## gecco.game.dke
Class UpdateStatusAction

    java.lang.Object
      gecco.server.core.Action
          gecco.game.dke.UpdateStatusAction

public class UpdateStatusAction
extends Action

Constructor Summary
`UpdateStatusAction(int unitToUpdateHandle)`

Method Summary
`ActionReturn` | `checkPoint()` This method is called periodically by the game engine.

Methods inherited from class gecco.server.core.Action
`canSeePosition, getActionDefinition, getActionHandle, getArgumentUnit, getArgumentX, getArgumentY, getAutomatonState, getCooperativeUnits, getId, getNewActionHandle, getUnit, getUnitHandle, initiate, initiate, initiate, initiate, isInstantaneous, isOutsideMap, prepareAbortion, sendEventToAutomaton, sendEventToUnit, setActionDefinition, setArgumentUnit, setArgumentX, setArgumentY, setInstantaneous`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### UpdateStatusAction

    public UpdateStatusAction(int unitToUpdateHandle)

Method Detail

### checkPoint

    public ActionReturn checkPoint()

  Description copied from class: `Action`
  This method is called periodically by the game engine.

  Specified by:
    `checkPoint` in class `Action`
  Returns:
    An object of type ActionReturn, which encapsulates data about the status of the action after the checkpoint. Different instances of the class ActionReturn should be returned depending on whether the action is completed, aborted, or if the action should be requeued and the checkpoint method called again at some time later.

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