gecco.game.dke
Class WarUnit
java.lang.Object
gecco.server.core.Unit
gecco.game.dke.WarUnit
- All Implemented Interfaces:
- Comparable, ReplayReady
- Direct Known Subclasses:
- BlueWarUnit, RedWarUnit
- public abstract class WarUnit
- extends Unit
- implements ReplayReady
Fields inherited from class gecco.server.core.Unit |
activeAction, blockedActions, commander, handle, intX, intY, isDestroyed, name, observers, properties, type, unitType, updatedActions, updatedProperties, x, y |
Fields inherited from interface gecco.server.replaymanager.ReplayReady |
UNIT |
Method Summary |
void |
advanceAfterCombat(double enemyX,
double enemyY)
|
boolean |
attack(WarUnit target)
Starts an attack on target.
|
boolean |
cantMoveTo(int automatonState)
|
void |
combatEnded()
|
void |
combatEnded(int result,
double enemyX,
double enemyY)
|
void |
combatResult(int result,
double enemyX,
double enemyY)
|
int |
decreaseAttackFactor(int n)
|
int |
decreaseDefenceFactor(int n)
|
int |
decreaseHealth(int n)
|
int |
decreaseIndirectFireFactor(int n)
|
int |
getAttackFactor()
|
boolean |
getAttacking()
|
int |
getAttackValue()
|
int |
getDefenceFactor()
|
int |
getDefenceValue()
|
int |
getForce()
|
int |
getHealth()
|
WarUnit |
getInCombatWhith()
|
int |
getIndirectFireDispersion()
|
double |
getIndirectFireExtendTime()
|
int |
getIndirectFireFactor()
|
double |
getReloadExtendTime()
|
WarUnit |
getSupports()
|
boolean |
getUnderAttack()
|
WarUnit |
initUnderAttack(WarUnit attacker)
|
boolean |
isAdvancing()
|
boolean |
isAttacking()
|
boolean |
isDisturbed()
|
boolean |
isFiringIndirect()
|
boolean |
isInCombat()
|
boolean |
isMarching()
|
boolean |
isOutsideMap(double x,
double y)
|
boolean |
isReloading()
|
boolean |
isUnderAttack()
|
boolean |
isUnderIndirectFire()
|
void |
joinForCombat(WarUnit brotherInArms)
|
void |
markAsDestroyed()
Mark the unit as destroyed. |
void |
playReplayData(int method,
Object[] parameters)
|
void |
printWriteMe(PrintWriter out)
|
void |
releaseFiringIndirect()
|
void |
resetCombatants()
|
void |
resetDisturbed(int actionHandle)
|
void |
retreatAfterCombat(double enemyX,
double enemyY)
|
void |
saveReplayData(int method,
Object[] parameters)
|
void |
setAdvancing(boolean b)
|
void |
setAttackFactor(int n)
|
void |
setAttacking(boolean b)
|
void |
setDefenceFactor(int n)
|
void |
setDisturbed(boolean b)
|
void |
setFiringIndirect(boolean b)
|
void |
setForce(int force)
|
void |
setHealth(int n)
|
void |
setInCombatWhith(WarUnit u)
|
void |
setIndirectFireFactor(int n)
|
void |
setMarching(boolean b)
|
void |
setPosition(double x,
double y)
Sets the Position attribute of the Unit object |
void |
setPosition(double x,
double y,
boolean autoAttack)
|
void |
setReloading(boolean b)
|
void |
setSupports(WarUnit wU)
|
void |
setUnderAttack(boolean b)
|
void |
setUnderIndirectFire(boolean b)
|
String |
toString()
|
void |
underIndirectFire(int factor)
|
void |
underIndirectFireCompleted()
Calculates the effect of indirect fire |
void |
updateStatus()
|
Methods inherited from class gecco.server.core.Unit |
abortAllActions, addBlockedAction, addObserver, canSeeAutomatonAtPosition, compareTo, equals, getActiveAction, getBlockedActions, getCommander, getDoubleProperty, getHandle, getIntProperty, getIntX, getIntY, getName, getObservers, getProperties, getProperty, getPropertyType, getStringProperty, getUnitType, getUpdatedActions, getUpdatedProperties, getX, getY, hashCode, isDestroyed, isObserver, removeBlockedAction, removeObserver, resetUpdatedActions, resetUpdatedProperties, sendUnitMessage, setActiveAction, setCommander, setHandle, setName, setProperty, setProperty, setProperty, setUnitType |
underAttackInitiated
public boolean underAttackInitiated
attackInitiated
public boolean attackInitiated
SET_POSITION
public final int SET_POSITION
- See Also:
- Constant Field Values
DECREASE_HEALTH
public final int DECREASE_HEALTH
- See Also:
- Constant Field Values
SET_FIRING_INDIRECT
public final int SET_FIRING_INDIRECT
- See Also:
- Constant Field Values
SET_UNDER_INDIRECT_FIRE
public final int SET_UNDER_INDIRECT_FIRE
- See Also:
- Constant Field Values
SET_DISTURNED
public final int SET_DISTURNED
- See Also:
- Constant Field Values
SET_MARCHING
public final int SET_MARCHING
- See Also:
- Constant Field Values
SET_ADVANCING
public final int SET_ADVANCING
- See Also:
- Constant Field Values
SET_RELOADING
public final int SET_RELOADING
- See Also:
- Constant Field Values
UPDATE_STATUS
public final int UPDATE_STATUS
- See Also:
- Constant Field Values
SET_ATTACKING
public final int SET_ATTACKING
- See Also:
- Constant Field Values
SET_UNDER_ATTACK
public final int SET_UNDER_ATTACK
- See Also:
- Constant Field Values
WarUnit
public WarUnit()
markAsDestroyed
public void markAsDestroyed()
- Description copied from class:
Unit
- Mark the unit as destroyed.
- Overrides:
markAsDestroyed
in class Unit
setPosition
public void setPosition(double x,
double y)
- Description copied from class:
Unit
- Sets the Position attribute of the Unit object
- Overrides:
setPosition
in class Unit
- Parameters:
x
- The x coordinate of the new positiony
- The y coordinate of the new position
setPosition
public void setPosition(double x,
double y,
boolean autoAttack)
setAttacking
public void setAttacking(boolean b)
setUnderAttack
public void setUnderAttack(boolean b)
getAttacking
public boolean getAttacking()
getUnderAttack
public boolean getUnderAttack()
setSupports
public void setSupports(WarUnit wU)
getSupports
public WarUnit getSupports()
attack
public boolean attack(WarUnit target)
- Starts an attack on target.
if target is allready in combat, that combat
is joined.
Returns true if there wasn't another combat going on.
- Parameters:
target
- a WarUnit
value
- Returns:
- a
boolean
value
initUnderAttack
public WarUnit initUnderAttack(WarUnit attacker)
joinForCombat
public void joinForCombat(WarUnit brotherInArms)
combatEnded
public void combatEnded()
combatEnded
public void combatEnded(int result,
double enemyX,
double enemyY)
combatResult
public void combatResult(int result,
double enemyX,
double enemyY)
retreatAfterCombat
public void retreatAfterCombat(double enemyX,
double enemyY)
isOutsideMap
public boolean isOutsideMap(double x,
double y)
advanceAfterCombat
public void advanceAfterCombat(double enemyX,
double enemyY)
getAttackValue
public int getAttackValue()
getDefenceValue
public int getDefenceValue()
resetCombatants
public void resetCombatants()
isInCombat
public boolean isInCombat()
getInCombatWhith
public WarUnit getInCombatWhith()
setInCombatWhith
public void setInCombatWhith(WarUnit u)
getAttackFactor
public int getAttackFactor()
setAttackFactor
public void setAttackFactor(int n)
decreaseAttackFactor
public int decreaseAttackFactor(int n)
getDefenceFactor
public int getDefenceFactor()
setDefenceFactor
public void setDefenceFactor(int n)
decreaseDefenceFactor
public int decreaseDefenceFactor(int n)
getIndirectFireFactor
public int getIndirectFireFactor()
setIndirectFireFactor
public void setIndirectFireFactor(int n)
decreaseIndirectFireFactor
public int decreaseIndirectFireFactor(int n)
releaseFiringIndirect
public void releaseFiringIndirect()
getHealth
public int getHealth()
setHealth
public void setHealth(int n)
decreaseHealth
public int decreaseHealth(int n)
setFiringIndirect
public void setFiringIndirect(boolean b)
setUnderIndirectFire
public void setUnderIndirectFire(boolean b)
setDisturbed
public void setDisturbed(boolean b)
setMarching
public void setMarching(boolean b)
setAdvancing
public void setAdvancing(boolean b)
setReloading
public void setReloading(boolean b)
isDisturbed
public boolean isDisturbed()
isMarching
public boolean isMarching()
isAdvancing
public boolean isAdvancing()
isUnderIndirectFire
public boolean isUnderIndirectFire()
isFiringIndirect
public boolean isFiringIndirect()
isAttacking
public boolean isAttacking()
isUnderAttack
public boolean isUnderAttack()
isReloading
public boolean isReloading()
updateStatus
public void updateStatus()
getForce
public int getForce()
setForce
public void setForce(int force)
getReloadExtendTime
public double getReloadExtendTime()
getIndirectFireExtendTime
public double getIndirectFireExtendTime()
getIndirectFireDispersion
public int getIndirectFireDispersion()
underIndirectFire
public void underIndirectFire(int factor)
underIndirectFireCompleted
public void underIndirectFireCompleted()
- Calculates the effect of indirect fire
resetDisturbed
public void resetDisturbed(int actionHandle)
cantMoveTo
public boolean cantMoveTo(int automatonState)
toString
public String toString()
- Overrides:
toString
in class Unit
- Returns:
- description of instance
printWriteMe
public void printWriteMe(PrintWriter out)
- Overrides:
printWriteMe
in class Unit
saveReplayData
public void saveReplayData(int method,
Object[] parameters)
- Specified by:
saveReplayData
in interface ReplayReady
playReplayData
public void playReplayData(int method,
Object[] parameters)
- Specified by:
playReplayData
in interface ReplayReady
- Parameters:
method
- the method that should be calledparameters
- an Object[]
containing the parameters for the method