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## gecco.communication.server
Class DataInputExchangeHandler

    java.lang.Object
      gecco.communication.server.DataInputExchangeHandler

All Implemented Interfaces:
  Runnable

public class DataInputExchangeHandler
extends Object
implements Runnable

a class that sends messages from the server, in the send queue

Author:
  Niklas Hallenfur, Karl Hasselström, Henrik Hägerström, Jon Åslund

Constructor Summary
`DataInputExchangeHandler(ClientConnection cc, Server se, ClientConnectionHandler cch, DataOutputExchangeHandler outputDEH)` Constructor for the DataInputExchangeHandler object

Method Summary
`void` | `abortGame()` called when the client says it wants to abort the game or disconnect
`void` | `kill()` called whenever someone wants this Thread to die
`void` | `run()` Main processing method for the DataInputExchangeHandler object

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### DataInputExchangeHandler

    public DataInputExchangeHandler(ClientConnection cc,
                                    Server se,
                                    ClientConnectionHandler cch,
                                    DataOutputExchangeHandler outputDEH)

  Constructor for the DataInputExchangeHandler object

Parameters:
  `cc` - Description of Parameter
  `se` - Description of Parameter
  `cch` - Description of Parameter
  `outputDEH` - Description of Parameter

Method Detail

### run

    public void run()

  Main processing method for the DataInputExchangeHandler object

  Specified by:
    `run` in interface `Runnable`

### abortGame

    public void abortGame()

  called when the client says it wants to abort the game or disconnect

### kill

    public void kill()

  called whenever someone wants this Thread to die

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