advanceAfterCombat, attack, cantMoveTo, combatEnded, combatEnded, combatResult, decreaseAttackFactor, decreaseDefenceFactor, decreaseHealth, decreaseIndirectFireFactor, getAttackFactor, getAttacking, getAttackValue, getDefenceFactor, getDefenceValue, getForce, getHealth, getInCombatWhith, getIndirectFireDispersion, getIndirectFireExtendTime, getIndirectFireFactor, getReloadExtendTime, getSupports, getUnderAttack, initUnderAttack, isAdvancing, isAttacking, isDisturbed, isFiringIndirect, isInCombat, isMarching, isOutsideMap, isReloading, isUnderAttack, isUnderIndirectFire, joinForCombat, markAsDestroyed, playReplayData, printWriteMe, releaseFiringIndirect, resetCombatants, resetDisturbed, retreatAfterCombat, saveReplayData, setAdvancing, setAttackFactor, setAttacking, setDefenceFactor, setDisturbed, setFiringIndirect, setForce, setHealth, setInCombatWhith, setIndirectFireFactor, setMarching, setPosition, setPosition, setReloading, setSupports, setUnderAttack, setUnderIndirectFire, toString, underIndirectFire, underIndirectFireCompleted, updateStatus |