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## Uses of Class
gecco.server.core.UnitEvent

Packages that use UnitEvent
gecco.game.dke |
gecco.server.actionprocessor |
gecco.server.automaton |
gecco.server.core |

Uses of UnitEvent in gecco.game.dke

Methods in gecco.game.dke that return UnitEvent
`UnitEvent` | `AutomatonImpl.getUnitEventForCurrentState(String unitType)`

Methods in gecco.game.dke with parameters of type UnitEvent
`void` | `WarUnitEventHandler.handleEvent(UnitEvent event, Unit unit)`
`void` | `GameEventPointEventHandler.handleEvent(UnitEvent event, Unit unit)`

Uses of UnitEvent in gecco.server.actionprocessor

Methods in gecco.server.actionprocessor with parameters of type UnitEvent
`void` | `ActionProcessor.handleAutomatonUnitEvent(int x, int y, UnitEvent unitEvent)` This method handles an incoming `UnitEvent` coming from the automaton-layer, most probably due to a change of state in the automaton at position (x, y).
`void` | `ActionProcessor.handleUnitToUnitEvent(Unit unit, UnitEvent unitEvent)` This method handles an incoming UnitEvent which originates from another unit in the game.

Uses of UnitEvent in gecco.server.automaton

Fields in gecco.server.automaton declared as UnitEvent
`protected UnitEvent` | `AutomatonReturn.event` Description of the Field

Methods in gecco.server.automaton that return UnitEvent
`UnitEvent` | `AutomatonReturn.getUnitEvent()` Gets the UnitEvent attribute of the AutomatonReturn object
`abstract UnitEvent` | `Automaton.getUnitEventForCurrentState(String unitType)` Gets the UnitEvent for the current state of the automaton.

Methods in gecco.server.automaton with parameters of type UnitEvent
`void` | `AutomatonReturn.setUnitEvent(UnitEvent unitEvent)` Sets the UnitEvent attribute of the AutomatonReturn object

Constructors in gecco.server.automaton with parameters of type UnitEvent
`AutomatonReturnQueueSelfAndNeighbours(double selfTimeToExecution, double neighboursTimeToExecution, UnitEvent unitEvent)` Constructor for the AutomatonReturnQueueSelfAndNeighbours object
`AutomatonReturnQueueSelf(double selfTimeToExecution, UnitEvent unitEvent)` Constructor for the AutomatonReturnQueueSelf object
`AutomatonReturnQueueSelective(double[][] timeToExecutionsArray, UnitEvent unitEvent)` Constructor for the AutomatonReturnQueueSelective object
`AutomatonReturnQueueNeighbours(double neighboursTimeToExecution, UnitEvent unitEvent)` Constructor for the AutomatonReturnQueueNeighbours object
`AutomatonReturnNoAction(UnitEvent unitEvent)` Constructor for the AutomatonReturnNoAction object

Uses of UnitEvent in gecco.server.core

Methods in gecco.server.core with parameters of type UnitEvent
`abstract void` | `EventHandler.handleEvent(UnitEvent event, Unit unit)` The method that is called by the game engine when a unit of a unit type with this event handler receives a message.

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