Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES

## Uses of Class
gecco.server.core.ActionReturn

Packages that use ActionReturn
gecco.game.dke |
gecco.server.core |

Uses of ActionReturn in gecco.game.dke

Methods in gecco.game.dke that return ActionReturn
`ActionReturn` | `UpdateStatusAction.checkPoint()`
`ActionReturn` | `UnderIndirectFireDelayAction.checkPoint()`
`ActionReturn` | `ReloadDelayAction.checkPoint()`
`ActionReturn` | `MoveAction.checkPoint()`
`ActionReturn` | `MarchAction.checkPoint()` This method is called periodically by the game engine.
`ActionReturn` | `LockDuringIndirectFireDelayAction.checkPoint()`
`ActionReturn` | `IndirectFireAction.checkPoint()`
`ActionReturn` | `DisturbedDelayAction.checkPoint()`
`ActionReturn` | `AttackAction.checkPoint()`

Uses of ActionReturn in gecco.server.core

Subclasses of ActionReturn in gecco.server.core
`class` | `ActionReturnCompleted` An instance of this class should be returned from action handlers to indicate that the action is finished with a positive result.
`class` | `ActionReturnError` An instance of this class should be returned from action handlers to indicate that the action was aborted for some reason.
`class` | `ActionReturnRequeue` An instance of this class should be returned from action handlers to indicate that the action is not finished and that the handler should be called again after a specified amount of time.

Methods in gecco.server.core that return ActionReturn
`abstract ActionReturn` | `Action.checkPoint()` This method is called periodically by the game engine.

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES