Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES

## Uses of Interface
gecco.util.SignalRunnable

Packages that use SignalRunnable
gecco.server.actionprocessor |
gecco.server.actsofgod |
gecco.server.clock |
gecco.server.qmanager |
gecco.server.replaymanager |
gecco.util |

Uses of SignalRunnable in gecco.server.actionprocessor

Classes in gecco.server.actionprocessor that implement SignalRunnable
`class` | `ActionProcessor` The action processor handles the scheduling and execution of actions for the units in the ongoing game.

Uses of SignalRunnable in gecco.server.actsofgod

Classes in gecco.server.actsofgod that implement SignalRunnable
`class` | `ActsOfGod` Description of the Class

Uses of SignalRunnable in gecco.server.clock

Classes in gecco.server.clock that implement SignalRunnable
`class` | `Clock` This is a virtual game clock.
`class` | `TimeUpdate` A thread that periodically sends a new time string to the clients.

Uses of SignalRunnable in gecco.server.qmanager

Classes in gecco.server.qmanager that implement SignalRunnable
`class` | `QManager` This class manages the queue of AutomatonEvents and QueuedAutomatons.

Uses of SignalRunnable in gecco.server.replaymanager

Classes in gecco.server.replaymanager that implement SignalRunnable
`class` | `ReplayManager` ReplayManager.java Created: Tue May 20 21:08:18 2003

Uses of SignalRunnable in gecco.util

Classes in gecco.util that implement SignalRunnable
`class` | `SignalThread` This subclass of `Thread` has been extended with signal facilities.

Constructors in gecco.util with parameters of type SignalRunnable
`SignalThread(SignalRunnable target)` Constructs a new thread.
`SignalThread(SignalRunnable target, String name)` Constructs a new thread.
`SignalThread(ThreadGroup group, SignalRunnable target)` Constructs a new thread.
`SignalThread(ThreadGroup group, SignalRunnable target, String name)` Constructs a new thread.

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES