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## gecco.game.dke
Class GameEventPointEventHandler

    java.lang.Object
      gecco.server.core.EventHandler
          gecco.game.dke.GameEventPointEventHandler

public class GameEventPointEventHandler
extends EventHandler

Constructor Summary
`GameEventPointEventHandler()`

Method Summary
`void` | `handleEvent(UnitEvent event, Unit unit)` The method that is called by the game engine when a unit of a unit type with this event handler receives a message.

Methods inherited from class gecco.server.core.EventHandler
`sendUnitMessage`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### GameEventPointEventHandler

    public GameEventPointEventHandler()

Method Detail

### handleEvent

    public void handleEvent(UnitEvent event,
                            Unit unit)

  Description copied from class: `EventHandler`
  The method that is called by the game engine when a unit of a unit type with this event handler receives a message. Most of the code of the event handler will be in this method.

  Specified by:
    `handleEvent` in class `EventHandler`
  Parameters:
    `event` - The event.
    `unit` - The unit affected by the event.

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