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## Uses of Class
gecco.client.Piece

Packages that use Piece
gecco.client |
gecco.client.animation |
gecco.client.infopanels |

Uses of Piece in gecco.client

Subclasses of Piece in gecco.client
`class` | `Ghost` A ghost is a piece that is painted using a semi-transparent symbol.

Methods in gecco.client that return Piece
`Piece` | `Game.getPieceAt(Point point)` Returns the piece at the given point of the board, or null if no such piece exists.

Methods in gecco.client with parameters of type Piece
`Enumeration` | `Game.getPiecePositions(Piece piece)`
`void` | `Game.abortExecutingAction(Piece p, boolean abortAll)` Aborts the currently executing action of the given piece.
`void` | `Game.abortExecutingAction(Piece p)` Aborts the currently executing action of the given piece.
`Rectangle` | `Board.getPieceBounds(Piece piece)` Returns the bounding rectangle of the given piece.

Uses of Piece in gecco.client.animation

Subclasses of Piece in gecco.client.animation
`class` | `AnimatedPiece` This is a piece with animated symbol.
`class` | `Explosion` An explosion is an animated piece that has a finite animation of an explosion.

Uses of Piece in gecco.client.infopanels

Fields in gecco.client.infopanels declared as Piece
`protected Piece` | `ActionDisplay.activePiece` Description of the Field

Methods in gecco.client.infopanels with parameters of type Piece
`void` | `PropertyDisplay.setPiece(Piece p)` Sets the piece whose information is displayed.
`void` | `PieceInfoPanel.setPiece(Piece p)` Sets the piece whose information is displayed in this info panel.
`void` | `MessageDisplay.setPiece(Piece p)` Sets the piece whose messages are displayed.
`void` | `ActionDisplay.setPiece(Piece p)` Set the piece whosse actions is displayed in the panel.

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