Uses of Class
gecco.server.core.ActionReturn

Packages that use ActionReturn
gecco.game.dke   
gecco.game.dke3   
gecco.server.core   
 

Uses of ActionReturn in gecco.game.dke
 

Methods in gecco.game.dke that return ActionReturn
 ActionReturn UpdateStatusAction.checkPoint()
           
 ActionReturn UnderIndirectFireDelayAction.checkPoint()
           
 ActionReturn SetSpeedFactorAction.checkPoint()
           
 ActionReturn ReloadDelayAction.checkPoint()
           
 ActionReturn RegainStrengthAction.checkPoint()
           
 ActionReturn MoveAction.checkPoint()
           
 ActionReturn MarchAction.checkPoint()
          This method is called periodically by the game engine.
 ActionReturn LockDuringIndirectFireDelayAction.checkPoint()
           
 ActionReturn IndirectFireUnitAction.checkPoint()
           
 ActionReturn IndirectFireAction.checkPoint()
           
 ActionReturn DisturbedDelayAction.checkPoint()
           
 ActionReturn AttackAction.checkPoint()
           
 

Uses of ActionReturn in gecco.game.dke3
 

Methods in gecco.game.dke3 that return ActionReturn
 ActionReturn AutoFireWorkerAction.checkPoint()
           
 ActionReturn AutoFireOnAction.checkPoint()
           
 ActionReturn AutoFireOffAction.checkPoint()
           
 

Uses of ActionReturn in gecco.server.core
 

Subclasses of ActionReturn in gecco.server.core
 class ActionReturnCompleted
          An instance of this class should be returned from action handlers to indicate that the action is finished with a positive result.
 class ActionReturnError
          An instance of this class should be returned from action handlers to indicate that the action was aborted for some reason.
 class ActionReturnRequeue
          An instance of this class should be returned from action handlers to indicate that the action is not finished and that the handler should be called again after a specified amount of time.
 

Methods in gecco.server.core that return ActionReturn
abstract  ActionReturn Action.checkPoint()
          This method is called periodically by the game engine.