gecco.game.dke
Class SetSpeedFactorAction

java.lang.Object
  |
  +--gecco.server.core.Action
        |
        +--gecco.game.dke.SetSpeedFactorAction
Direct Known Subclasses:
SetSpeedFactor1Action, SetSpeedFactor2Action, SetSpeedFactor3Action, SetSpeedFactor4Action, SetSpeedFactor5Action

public abstract class SetSpeedFactorAction
extends Action

SetSpeedFactorAction.java Created: Tue Aug 19 16:08:05 2003

Author:
Hans Sandström

Constructor Summary
SetSpeedFactorAction()
           
 
Method Summary
 ActionReturn checkPoint()
          This method is called periodically by the game engine.
 
Methods inherited from class gecco.server.core.Action
canSeePosition, getActionDefinition, getActionHandle, getArgumentUnit, getArgumentX, getArgumentY, getAutomatonState, getCooperativeUnits, getId, getNewActionHandle, getUnit, getUnitHandle, initiate, initiate, initiate, initiate, isInstantaneous, isOutsideMap, prepareAbortion, sendEventToAutomaton, sendEventToUnit, setActionDefinition, setArgumentUnit, setArgumentX, setArgumentY, setInstantaneous
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SetSpeedFactorAction

public SetSpeedFactorAction()
Method Detail

checkPoint

public ActionReturn checkPoint()
Description copied from class: Action
This method is called periodically by the game engine.

Specified by:
checkPoint in class Action
Returns:
An object of type ActionReturn, which encapsulates data about the status of the action after the checkpoint. Different instances of the class ActionReturn should be returned depending on whether the action is completed, aborted, or if the action should be requeued and the checkpoint method called again at some time later.