/***********************************************************************

GECCO, a platform for command and control gaming

Copyright (C) 2001 Henrik Bäärnhielm, Andreas Enblom, Niklas
Hallenfur, Karl Hasselström, Henrik Hägerström, Oskar Linde, Jing Fu
Zi and Jon Åslund

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at
your option) any later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
USA.

***********************************************************************/

package gecco.game.firefighter;

import gecco.server.core.*;

/**
 *  Description of the Class
 *
 */
public class SetOnFire extends Action {

    /**
     *  Description of the Field
     */
    private double addX;
    /**
     *  Description of the Field
     */
    private double addY;

    /**
     *  Description of the Field
     */
    private final static String FUEL_PROPERTY_STRING = "Fuel";
    /**
     *  Description of the Field
     */
    private final static String WATER_PROPERTY_STRING = "Water";
    /**
     *  Description of the Field
     */
    private final static int FUEL_DECREASE_PER_MOVE = 1;
    /**
     *  Description of the Field
     */
    private final static double stepLength = 1;
    /**
     *  Description of the Field
     */
    private final static int WATER_STATE = 6;

    /**
     *  Description of the Field
     */
    private final static String MOVE_ACTION_ID = "MOVE";


    /**
     *  Constructor for the SetOnFire object
     */
    public SetOnFire() {
        super();
    }


    // Override superclass methods

    /**
     *  Description of the Method
     *
     * @param  _actionHandle  Description of Parameter
     * @param  _unitHandle    Description of Parameter
     */
    public void initiate(int _actionHandle, int _unitHandle) {
        super.initiate(_actionHandle, _unitHandle);
    }


    /**
     *  Description of the Method
     *
     * @param  _actionHandle   Description of Parameter
     * @param  _unitHandle     Description of Parameter
     * @param  _argUnitHandle  Description of Parameter
     */
    public void initiate(int _actionHandle, int _unitHandle, int _argUnitHandle) {
        throw new IllegalArgumentException("This action must be instantiated with void as argument.");
    }


    /**
     *  Description of the Method
     *
     * @param  _actionHandle  Description of Parameter
     * @param  _unitHandle    Description of Parameter
     * @param  _argX          Description of Parameter
     * @param  _argY          Description of Parameter
     */
    public void initiate(int _actionHandle, int _unitHandle, double _argX, double _argY) {
        throw new IllegalArgumentException("This action must be instantiated with void as argument.");
    }


    /**
     *  Description of the Method
     *
     * @return    Description of the Returned Value
     */
    public ActionReturn checkPoint() {

        sendEventToAutomaton((int) getUnit().getX(), (int) getUnit().getY(), "FIRE", 10);

        return new ActionReturnCompleted("Ground set on fire!");
    }
}
