Måns Odstam and Andreas Stjerndal

Game Design for Mobile Devices

A study on turn-based strategy games

Abstract

In the last few years there has been an incredible rise in the amount of game applications available for the latest generation of mobile platforms. An increasing amount of developers and companies are starting to invest more heavily in producing for this growing market. This report investigates some of the challenges faced when developing these games, with the focus on the genre turn based strategy games. The main areas that are explored are the time of a session with the device, the touchscreen control, the hardware and graphics, and finally the user interface.

To accomplish this, three methods were used: creating a survey, testing successful game titles within the genre, and investigating various sources on the internet.

The findings suggest that rounds should be possible to complete in considerably less time than a minute. Also, people seems to have no preference in the way a game is controlled as long as the controls fits the game well. In regards to graphics and hardware, it was shown that people do not see 3D graphics as a requirement and developers should not prioritize it over other aspects of the game. As for the user interface, amongst other conclusions, developers should aim to keep clickable items the same size across screen sizes instead of downscaling them for smaller devices.