Denna tjänst avvecklas 2026-01-19. Läs mer här (länk)
WebGL - Phong Shading
Denna tjänst avvecklas 2026-01-19. Läs mer här (länk)
| Ambient reflection (ka): | 1.0 | |
Ambient color: | |
|
Light position: |
| Diffuse reflection (kd): | 1.0 | |
Diffuse Color: | |
X: | 1 | |
| Specular reflection (ks): | 1.0 | |
Specular Color: | |
Y: | 1 | |
| Shininess: | 80 | |
Background Color: | |
Z: | -1 | |
|
Vertex Shader
Fragment Shader
|
Based on a
Lecture |
WebGL applet by Prof. Thorsten Thormählen.
Modified by
Johannes Kehrer,
Alec Jacobson,
and
Tino Weinkauf
for educational purposes.