© C.Peters 2021
Computational Science and Technology Department (CST) School of Electrical Engineering and Computer Science (EECS) KTH Royal Institute of Technology Sweden
The Embodied Social Agents Lab have thesis possibilities in the areas of virtual characters, virtual social robotics, procedural urban environments, virtual and mixed reality interfaces and psychological studies involving the human perception of animated artificial agents. Project topics in the areas above include those related to: 1) Computer graphics and virtual design: improved rendering, lighting and shading of artificial scenes and their generation using predefined programmed rulesets (i.e. procedural models). Smart environments for supporting agent behaviour (see 2.). 2) Computer animation and AI: animated social behaviour of virtual characters, from facial expressions and full-body expressive behaviours, to large scale dense crowd simulations and collision avoidance methods based on machine learning models. 3) HCI studies: In order to better understand human sensitivities, collect behavioural data and to evaluate implementation results. We typically employ computer game technologies (e.g. Unity 3D game engine, HTC VIVE VR, Tobii eye-trackers, etc) in the construction and evaluation of scenes and characters. We also have several ongoing projects involving collaboration with international industry, from computer game developers to robot manufacturers. Examples of thesis areas as a basis ideas can be found in the student work section. To find out more about potential thesis ideas, email ESAL Director Christopher Peters with subject line "[ESAL Master theses]" and include some information about yourself in the email body. You might also attach relevant documents (e.g. CV and links to previous course grades and projects). Note that we only accept Master theses supervision of KTH and Uppsala University students at this time.
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