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double
value to a given range.
int
value to a given range.
double
value between zero and a given maximum
value.
int
value to a given maximum absolute value.
double
value between zero and a given maximum
value.
int
value between zero and a given maximum
value.
origin
to
target
travelling at speed speed
relative to the ice.
IObject
with another IObject
as origin.
IObject
s.
double
coordinate.
int
coordinate.
IObject
s.
IObject
.
null
if the puck
is not held.
IObject
.
IObject
representing a goal-keeper on the ice.IObject
representing a player on the ice.IObject
representing a puck on the ice.IObject
implementation that represents a position
on the ice.Position
from a given position, with
zero heading and speed.
Position
from a given position, heading
and speed.
Position
from a given
IObject
's current position, heading and speed.
IGoalKeeper
and IGoalKeeperControl
associated with this goal-keeper.
IPlayer
and IPlayerControl
associated with this player.
IObject
with a given
speed.
IObject
with maximum turn speed.
double
value.
int
value.
IObject
with a given turn speed.
Util
contains methods for performing basic
numeric operations such as the elementary squaring, euclidean distance,
angle conversion, trigonometric functions in degrees and clamping.
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