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double value to a given range.
int value to a given range.
double value between zero and a given maximum
value.
int value to a given maximum absolute value.
double value between zero and a given maximum
value.
int value between zero and a given maximum
value.
origin to
target travelling at speed speed
relative to the ice.
IObject
with another IObject as origin.
IObjects.
double coordinate.
int coordinate.
IObjects.
IObject.
null if the puck
is not held.
IObject.
IObject representing a goal-keeper on the ice.IObject representing a player on the ice.IObject representing a puck on the ice.IObject implementation that represents a position
on the ice.Position from a given position, with
zero heading and speed.
Position from a given position, heading
and speed.
Position from a given
IObject's current position, heading and speed.
IGoalKeeper
and IGoalKeeperControl associated with this goal-keeper.
IPlayer
and IPlayerControl associated with this player.
IObject with a given
speed.
IObject with maximum turn speed.
double value.
int value.
IObject with a given turn speed.
Util contains methods for performing basic
numeric operations such as the elementary squaring, euclidean distance,
angle conversion, trigonometric functions in degrees and clamping.
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