gecco.communication.messages
Class DisconnectMessage

java.lang.Object
  |
  +--gecco.communication.messages.Message
        |
        +--gecco.communication.messages.DisconnectMessage

public class DisconnectMessage
extends Message

This message is sent by a client when it wishes to leave the game.

Author:
Karl Hasselström

Constructor Summary
DisconnectMessage()
           
 
Method Summary
static Message read(DataInput in)
          This factory method reads a message of this type without an initial ID from the input stream, and returns a Message object.
 void write(DataOutput out)
          This method writes the message to the given DataOutput.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

DisconnectMessage

public DisconnectMessage()
Method Detail

write

public void write(DataOutput out)
           throws IOException
This method writes the message to the given DataOutput.
Overrides:
write in class Message
Parameters:
out - The output stream.
Throws:
IOException - In case something goes wrong.

read

public static Message read(DataInput in)
                    throws IOException
This factory method reads a message of this type without an initial ID from the input stream, and returns a Message object.
Parameters:
in - The input stream.
Returns:
An instance of Message.