gecco.communication.messages
Class DisconnectMessage
java.lang.Object
|
+--gecco.communication.messages.Message
|
+--gecco.communication.messages.DisconnectMessage
- public class DisconnectMessage
- extends Message
This message is sent by a client when it wishes to leave the game.
- Author:
- Karl Hasselström
|
Method Summary |
static Message |
read(DataInput in)
This factory method reads a message of this type without an
initial ID from the input stream, and returns a
Message object. |
void |
write(DataOutput out)
This method writes the message to the given
DataOutput. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
DisconnectMessage
public DisconnectMessage()
write
public void write(DataOutput out)
throws IOException
- This method writes the message to the given
DataOutput.
- Overrides:
write in class Message
- Parameters:
out - The output stream.- Throws:
IOException - In case something goes wrong.
read
public static Message read(DataInput in)
throws IOException
- This factory method reads a message of this type without an
initial ID from the input stream, and returns a
Message object.
- Parameters:
in - The input stream.- Returns:
- An instance of
Message.