gecco.communication.messages
Interface MessageType


public interface MessageType

An interface containing constants that will be sent before a message is sent, to tell what type of message is coming.

Author:
Niklas Hallenfur, Karl Hasselström

Field Summary
static int AbortAction
           
static int AbortGame
           
static int AcceptConnection
           
static int ActionBlocked
           
static int ActionCompleted
           
static int ActionFailed
           
static int ActionOnPosition
           
static int ActionOnUnit
           
static int ActionOnVoid
           
static int AvailableRoles
           
static int Disconnect
           
static int GetAvailableRoles
           
static int GetMap
           
static int JoinAsRole
           
static int Map
           
static int MapPointInvisible
           
static int MapPointsInvisible
           
static int MapUpdate
           
static int MapUpdates
           
static int Ping
           
static int PingReply
           
static int RejectConnection
           
static int StartGame
           
static int TimeUpdate
           
static int UnitDeleted
           
static int UnitDestroyed
           
static int UnitMessage
           
static int UnitPositionUpdate
           
static int UnitPropertyUpdate
           
static int UnitVisible
           
 

Field Detail

AbortAction

public static final int AbortAction

AbortGame

public static final int AbortGame

AcceptConnection

public static final int AcceptConnection

ActionBlocked

public static final int ActionBlocked

ActionCompleted

public static final int ActionCompleted

ActionFailed

public static final int ActionFailed

ActionOnPosition

public static final int ActionOnPosition

ActionOnUnit

public static final int ActionOnUnit

ActionOnVoid

public static final int ActionOnVoid

AvailableRoles

public static final int AvailableRoles

Disconnect

public static final int Disconnect

GetAvailableRoles

public static final int GetAvailableRoles

GetMap

public static final int GetMap

JoinAsRole

public static final int JoinAsRole

Map

public static final int Map

MapPointInvisible

public static final int MapPointInvisible

MapPointsInvisible

public static final int MapPointsInvisible

MapUpdate

public static final int MapUpdate

MapUpdates

public static final int MapUpdates

Ping

public static final int Ping

PingReply

public static final int PingReply

RejectConnection

public static final int RejectConnection

StartGame

public static final int StartGame

TimeUpdate

public static final int TimeUpdate

UnitDeleted

public static final int UnitDeleted

UnitDestroyed

public static final int UnitDestroyed

UnitMessage

public static final int UnitMessage

UnitPositionUpdate

public static final int UnitPositionUpdate

UnitPropertyUpdate

public static final int UnitPropertyUpdate

UnitVisible

public static final int UnitVisible