© C.Peters 2021
Computational Science and Technology Department (CST) School of Electrical Engineering and Computer Science (EECS) KTH Royal Institute of Technology Sweden
Master Theses @ ESAL
Main People Infrastructure Publications Student work Funding Vacancies
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Ewoud van der Heide, Human-Computer Interaction
Other Projects
Using games as educational tools: An evaluation of a game for children to train facial expression recognition
Juho Kastemaa, Human-Computer Interaction
Recognizing Compound Facial Expressions of Virtual Characters in Augmented Reality
Halit Anil Domnez, Computer Science and Engineering
Collision Avoidance for Virtual Crowds Using Reinforcement Learning
Jack Shabo, Computer Science and Engineering
High Density Simulation of Crowds with Groups in Real-Time
Robin Palmberg, Media Technology
The Effect of Facial Expressions Valence on the Perception of the Body Motions of Virtual Groups
Oscar Friberg, Media Technology
Investigating urban perception using procedural street generation and virtual reality
Miguel Ramos Carretero, Computer Science and Engineering
Investigating Emotion Contagion and Perception of Emotional Behaviour in Crowd Simulation
Zhou Yang, Computer Science and Engineering
An Implementation and Evaluation of the Least-effort Approach of Crowd Simulation
Pooria Ghavamian, ESAL Summer Internship Report Computer Science and Engineering
Towards Photorealism in Mixed Reality Environments
Felix Liu and Leo Enge
Crowd Simulation using Flow Tiles
Physics Engineering Degree Projects
Aron Granberg
Planning bipedal character locomotion in virtual worlds
Karl Gylleus, Computer Science and Engineering
Perception of procedurally generated virtual buildings
Vincent Wong and Max Turpeinen
Group Simulation of Three Agents using Unity 3D
Martin Funkqvist and Staffan Sandberg
Simulating Group Formations using RVO
Richard Ristic and Johan Berglund
High-density Real-time Virtual Crowds via Unilaterally Incompressible Fluid Simulation
Computer Science Other Projects
David Malmström and Stefan Kaalen
An Investigation of an Example-Based Method for Crowd Simulations
Hannes Vestberg, Thomas von Prouss, David Nylander, Gustav Fridh Advanced Project Course: Interactive Media Technology
Small group formations of virtual characters using a 3D game engine
Zhou Yang, Advanced Individual Course Computer Science and Engineering
Procedural Footpath Generation
Computer Science Degree Theses
Christina Sonebo and Joel Ekelöf
Creating and Evaluating an Interactive Visualization Tool For Crowd Trajectory Data
Willy Liu and Daniel Parhizgar
Evaluating classroom evacuation with crowd simulation
ABSTRACT
Simon Kawaji and Johan Ribom
Impact of Anomalies in Simulated Crowds
Jacob von Eckermann
How users differentiate imposters from real models
Tom Axblad and Alvaro Mattsson
Evacuation with Obstacles in Real-time using Crowd Simulation
Physics Engineering Master Theses
Niklas Blomqvist, Human-Computer Interaction
Perception of Trustworthiness and Valence of Emotional Expressions in Virtual Characters
Adelina Tahiri, Johan Torell, ​Lilian Jap, Cecilia de la Motte DM2350 Human Perception and IT
Investigation of the Perception of Politeness in Small Group Formations
Dani Mataruga, Elisa Vecchi, Mai-Khanh Lê and Nilay Ates DM2350 Human Perception and IT
Perception of virtual facial expressions: Response times and accuracy
Fredrik Berglund, Ellinor Jutterström, Erik Lindström, Marcus Unander DM2350 Human Perception and IT
Effects of synthetic characters’ pace on stress perception
David Ringqvist, Media Technology
Perceptual Evaluation of Plausibility of Virtual Furniture Layouts
Xingjiang Yu, Computer Science
OSM-Based Automatic Road Network Geometries Generation on Unity
Xu Han, Human-Computer Interaction
Investigating Proxemics between Avatars in Virtual Reality
Kasper Karlgren, Media Technology
Perceived Physical Presence in Mixed Reality Embodiment vs Augmented Reality Robot Interaction
Linnea Fornander, Human-Computer Interaction
Impact of Facial Self-Similarity and Gender of a Storytelling Virtual Character
Alexander Hjelm, Computer Science
Quality Assessment of OpenStreetMap Footpath Data
John Brink, Mikaela Gärde, Erik Meurk, Ebba Rovig DM2350 Human Perception and IT
Solid walls in urban environments and their effect on women’s percieved safety in virtual reality
Hallbjörg Embla Sigtryggsdóttir, Kári Steinn Aðalsteinsson, Sindri Pétursson, Yuanyang Ren DM2350 Human Perception and IT
Impact of natural versus man-made waste on the perception of dirtiness and realism of a 3D virtual reality urban environment
Student work