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double value to a given range.
int value to a given range.
double value between zero and a given maximum
        value.
int value to a given maximum absolute value.
double value between zero and a given maximum
        value.
int value between zero and a given maximum
        value.
IObject
        with another IObject as origin.
IObjects.
double coordinate.
int coordinate.
IObjects.
IObject.
null if the puck
        is not held.
IObject.
IObject representing a goal-keeper on the ice.IObject representing a player on the ice.IObject representing a puck on the ice.IObject implementation that represents a position
    on the ice.Position from a given position, with
        zero heading and speed.
Position from a given position, heading
        and speed.
Position from a given
        IObject's current position, heading and speed.
IGoalKeeper
        and IGoalKeeperControl associated with this goal-keeper.
IPlayer
        and IPlayerControl associated with this player.
IObject with a given
        speed.
IObject with maximum turn speed.
double value.
int value.
IObject with a given turn speed.
Util contains methods for performing basic
    numeric operations such as the elementary squaring, euclidean distance,
    angle conversion, trigonometric functions in degrees and clamping.| 
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