Class Summary |
AbortActionMessage |
This class is put in the send queue, on the clients side of the
communication, when the client calls abortAction() |
AbortAllClientActionsMessage |
AbortAllClientActionsMessage.java
Created: Thu Nov 28 21:26:39 2002 |
AbortGameMessage |
This message is put in the send queue in the client part of the
communication, when the client calls abortGame() |
AcceptConnectionMessage |
This message is sent to the client when it is accepted by the
server. |
ActionBlockedMessage |
This message is put in the send queue on the server part of the
communication, when the server calls unitActionBlocked |
ActionCompletedMessage |
This message is put in the send queue on the server part of the
communication, when the server calls actionCompleted |
ActionFailedMessage |
This message is put in the send queue on the server part of the
communication, when the server calls actionFailed |
ActionMessage |
This is the superclass for all messages to be sent when the client calls
doAction() |
ActionOnPositionMessage |
this message is added to the send queue in the client part of the
communication, when the client calls doAction, and the provided Action type
is Action.POSITION |
ActionOnUnitMessage |
this message is added to the send queue in the client part of the
communication, when the client calls doAction, and the provided Action type
is Action.PIECE |
ActionOnVoidMessage |
this message is added to the send queue in the client part of the
communication, when the client calls doAction, and the provided Action type
is Action.VOID |
AvailableRolesMessage |
This is a list of the currently available roles. |
CoffeeBreakMessage |
CoffeeBreakMessage.java
Created: Thu Apr 03 11:25:55 2003 |
DisconnectMessage |
This message is sent by a client when it wishes to leave the game. |
GameOverMessage |
GameOverMessage.java
Created: Mon Mar 31 14:24:09 2003 |
GetAvailableRolesMessage |
This message is sent by the client when it wants to know what
roles are available. |
GetMapMessage |
This message is sent by the client to request the map. |
InvalidMessage |
This message is returned by Message.read() when the message id did
not match any existing message. |
JoinAsRoleMessage |
This message is sent by the client to tell the server what role it
wants to play. |
MapMessage |
This message contains the map and the icons. |
MapPointInvisibleMessage |
This message is put in the send queue on the server part of the
communication, when the server calls automatonInvisible |
MapPointsInvisibleMessage |
This message is put in the send queue on the server part of the
communication, when the server calls automatonsInvisible |
MapUpdateMessage |
This message is put in the send queue on the server part of the
communication, when the server calls automatonHasState |
MapUpdatesMessage |
This message is put in the send queue on the server part of the
communication, when the server calls automatonsHasState |
Message |
This is the superclass to all messages. |
MessageQueue |
A simple queue for messages to be sent, used both in the server and client
part of the communication packages. |
PingMessage |
This message is sent by the server to make sure that the client is
connected and working properly. |
PingReplyMessage |
This message is put in the send queue on the client part of the
communication, when the DataInputExchangeHandler gets a Ping message from
the server |
RejectConnectionMessage |
This message is sent to the client when the server refuses to
accept a connection. |
StartGameMessage |
This message is put in the send queue on the client part of the
communication, when the client calls startGame |
TimeUpdateMessage |
This message is put in the send queue on the server part of the
communication when the clients are sent a time update. |
UnitDeletedMessage |
This message is put in the send queue on the server part of the
communication, when the server calls unitInvisible |
UnitDestroyedMessage |
This message is put in the send queue on the server part of the
communication, when the server calls unitDeleted |
UnitMessageMessage |
This message is put in the send queue on the server part of the
communication, when the server calls unitMessage |
UnitPositionUpdateMessage |
This message is put in the send queue on the server part of the
communication, when the server calls unitMoved |
UnitPropertyUpdateMessage |
This message is put in the send queue on the server part of the
communication when a unit property is updated. |
UnitVisibleMessage |
This message is put in the send queue on the server part of the
communication, when the server calls unitVisible |