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Object
is a key in a mapping, that is, if
there is a property of that name.
Object
is a value in a mapping, that is,
if there is a property with that value.
Object
for equality with this one.
TreeSet
object which is the queue that holds
the current scheduled actions for the units in the game.
double
value associated with a name
int
value associated with a name
String
value associated with a name
UnitEvent
coming from the
automaton-layer, most probably due to a change of state in the automaton
at position (x, y).
TypedProperties
to this one.
SIGPAUSE
.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
read()
factory method of the
corresponding subclass, which is responsible for reading the
actual data.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Message
object.
Map
interface requires it.
SIGKILL
, SIGQUIT
or SIGRESUME
signal.
SIGPAUSE
signal.
Runnable
inteface to be used
with the SignalThread
class. Thread
has been extended with signal
facilities.
double
int
String
TypedProperties
object.
TypedProperties
object.
isBlocked
).
Collection
view of all values stored in this
mapping
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
DataOutput
.
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