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Class Summary |
| Action |
This class represents an Action that a unit can execute, and every real
action should be a subclass of this class. |
| ActionDefinition |
Represents a definition of an Action, as defined in the configuration files. |
| ActionReturn |
Base class of all types of returns from a routine that handles an Action. |
| ActionReturnCompleted |
An instance of this class should be returned from action handlers to
indicate that the action is finished with a positive result. |
| ActionReturnError |
An instance of this class should be returned from action handlers to
indicate that the action was aborted for some reason. |
| ActionReturnRequeue |
An instance of this class should be returned from action handlers to
indicate that the action is not finished and that the handler should be
called again after a specified amount of time. |
| EventHandler |
This class represents an event handler for a unit. |
| ReferenceHolder |
This class holds references to all important modules of the server. |
| ServerImpl |
Description of the Class |
| TypedProperties |
Maintains a mapping between names and values. |
| Unit |
This class represents a unit in the game, and must be subclassed by every
game implementation. |
| UnitEvent |
This class encapsulates an event sent to a unit. |
| UnitType |
This class represents a unit type. |