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Object is a key in a mapping, that is, if
there is a property of that name.
Object is a value in a mapping, that is,
if there is a property with that value.
Object for equality with this one.
TreeSet object which is the queue that holds
the current scheduled actions for the units in the game.
double value associated with a name
int value associated with a name
String value associated with a name
UnitEvent coming from the
automaton-layer, most probably due to a change of state in the automaton
at position (x, y).
TypedProperties to this one.
SIGPAUSE .
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
read() factory method of the
corresponding subclass, which is responsible for reading the
actual data.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Message object.
Map
interface requires it.
SIGKILL , SIGQUIT or SIGRESUME
signal.
SIGPAUSE signal.
Runnable inteface to be used
with the SignalThread class. Thread has been extended with signal
facilities.
double
int
String
TypedProperties object.
TypedProperties object.
isBlocked ).
Collection view of all values stored in this
mapping
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput .
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
DataOutput.
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