Constant Field Values


Contents
gecco.client.*

gecco.client.Action
public static final int PIECE 2
public static final int POSITION 1
public static final int VOID 0

gecco.client.ExperimentInfo
public static final boolean EXP12 true
public static final boolean EXP12_LOG true

gecco.client.Game
public static final boolean LOG true

gecco.client.Piece
public static final int MAX_MESSAGES 40

gecco.client.infopanels.PieceInfoPanel
public static final int FILL 10

gecco.communication.*

gecco.communication.messages.MessageType
public static final int AbortAction 6
public static final int AbortAllClientActions 40
public static final int AbortGame 5
public static final int AcceptConnection 31
public static final int ActionBlocked 17
public static final int ActionCompleted 20
public static final int ActionFailed 21
public static final int ActionOnPosition 2
public static final int ActionOnUnit 1
public static final int ActionOnVoid 0
public static final int AvailableRoles 33
public static final int CoffeeBreak 42
public static final int Disconnect 14
public static final int GameOver 41
public static final int GetAvailableRoles 12
public static final int GetMap 4
public static final int JoinAsRole 13
public static final int Map 30
public static final int MapPointInvisible 19
public static final int MapPointsInvisible 23
public static final int MapUpdate 18
public static final int MapUpdates 22
public static final int Ping 10
public static final int PingReply 24
public static final int RejectConnection 32
public static final int StartGame 8
public static final int TimeUpdate 27
public static final int UnitDeleted 16
public static final int UnitDestroyed 25
public static final int UnitMessage 26
public static final int UnitPositionUpdate 9
public static final int UnitPropertyDeleted 43
public static final int UnitPropertyUpdate 11
public static final int UnitVisible 15

gecco.game.*

gecco.game.dke.Def
public static final int A_PROTECT 3
public static final int A_SPEED 30
public static final int ADVANCE 64
public static final String ALLREADY_IN_COMBAT_STRING "Unit already in combat"
public static final int AMMUNITION_CONSUMPTION_MIN 12
public static final int AMMUNITION_CONSUMPTION_SPREAD 12
public static final String AMMUNITION_PROPERTY_STRING "Ammunition"
public static final String ATTACK_OUT_OF_RANGE_STRING "Target out of range."
public static final String ATTACK_PROPERTY_STRING "Attack"
public static final int ATTACK_RADIUS 2000
public static final int B_PROTECT 2
public static final int B_SPEED 10
public static final int BEACH 9
public static final double BEACH_ATTACK_PROTECTION_FACTOR 1.0d
public static final double BEACH_INDIRECT_FIRE_PROTECTION_FACTOR 1.0d
public static final double BEACH_SPEED_DENOMINATOR 2.0d
public static final int BLUE_FORCE 1
public static final String BLUE_FORCE_NAME "Blue"
public static final int BRIDGE 75
public static final double BRIDGE_ATTACK_PROTECTION_FACTOR 1.0d
public static final double BRIDGE_INDIRECT_FIRE_PROTECTION_FACTOR 1.0d
public static final double BRIDGE_SPEED_DENOMINATOR 1.0d
public static final int C_PROTECT 1
public static final int C_SPEED 5
public static final String CANT_ATTACK_THIS_UNIT_TYPE_STRING "This unit can\'t be attacked"
public static final String CANT_BEGIN_MOVEMENT_STRING "Can\'t begin movement when fired upon"
public static final String CANT_MOVE_OUT_OF_MAP_STRING "Can\'t move out of map!"
public static final String CANT_MOVE_TO_WATER_STRING "Can\'t move to water!"
public static final int CLEAR 1
public static final double CLEAR_ATTACK_PROTECTION_FACTOR 1.0d
public static final double CLEAR_INDIRECT_FIRE_PROTECTION_FACTOR 1.0d
public static final double CLEAR_SPEED_DENOMINATOR 1.5d
public static final String COFFEE_BREAK_STRING "Time for coffee, click \'OK\' when your \nopponent is seated again."
public static final String COMBAT_ENDED_STRING "Attack completed"
public static final double COMBAT_EXTEND_TIME 90.0d
public static final String COMBAT_WARNING_STRING "WARNING: Under attack"
public static final double CRITICAL_AMMUNITION_LEVEL 7.0d
public static final double CRITICAL_AMMUNITION_LEVEL_DEFENCE_FACTOR 0.501d
public static final double CRITICAL_FUEL_LEVEL 7.0d
public static final double CRITICAL_FUEL_LEVEL_SPEED_FACTOR 0.334d
public static final int D 8
public static final int DEF_PROTECT 1
public static final int DEF_SPEED 1
public static final double DEFAULT_ATTACK_PROTECTION_FACTOR 1.0d
public static final double DEFAULT_INDIRECT_FIRE_PROTECTION_FACTOR 1.0d
public static final double DEFAULT_SPEED_DENOMINATOR 4.0d
public static final String DEFENCE_PROPERTY_STRING "Defence"
public static final String DESTINATION_REACHED_STRING "Destination reached"
public static final int DISTURBED 8
public static final double DISTURBED_PERFORMANCE_FACTOR 0.5d
public static final double DISTURBED_TIME 90.0d
public static final int E 32
public static final int ELIMINATED 32
public static final String ENEMY_LOSSES_STRING "Enemy losses : "
public static final String ENEMY_SPOTED_STRING "Enemy spoted"
public static final int FLOODED 3
public static final int FOREST 8
public static final double FOREST_ATTACK_PROTECTION_FACTOR 2.0d
public static final double FOREST_INDIRECT_FIRE_PROTECTION_FACTOR 1.0d
public static final double FOREST_SPEED_DENOMINATOR 4.0d
public static final double FUEL_CONSUMPTION_COMBAT 5.0d
public static final String FUEL_PROPERTY_STRING "Fuel"
public static final String HEALTH_PROPERTY_STRING "Endurance"
public static final int HILL 4
public static final String INDIRECT_FIRE_COMPLETED_STRING "Indirect fire completed"
public static final int INDIRECT_FIRE_DISPERSION 5
public static final double INDIRECT_FIRE_EXTEND_TIME 60.0d
public static final int INDIRECT_FIRE_MAX_RANGE 12000
public static final int INDIRECT_FIRE_MIN_RANGE 3000
public static final String INDIRECT_FIRE_OUT_OF_RANGE_STRING "The target \u00edsn\'t within range."
public static final String INDIRECT_FIRE_PROPERTY_STRING "Artillery"
public static final String INDIRECT_FIRE_STARTS_STRING "Indirect fire starts"
public static final String INDIRECT_FIRE_STRING "Indirect fire"
public static final String INDIRECT_FIRE_WARNING_STRING "WARNING: Indirect fire"
public static final String INITIAL_REGAIN_STRENGTH_STRING "\u25a0\u25a0\u25a0\u25a0\u25a0\u25a0\u25a0\u25a0"
public static final String INITIAL_RELOADING_STRING "\u25a0\u25a0\u25a0\u25a0\u25a0\u25a0\u25a0\u25a0"
public static final String LAST_VISITOR_CHANGED "Last visitor changed"
public static final double LOW_AMMUNITION_LEVEL 15.0d
public static final double LOW_AMMUNITION_LEVEL_ATTACK_FACTOR 0.501d
public static final double LOW_FUEL_LEVEL 15.0d
public static final double LOW_FUEL_LEVEL_SPEED_FACTOR 0.667d
public static final int MAP_SCALE 150
public static final double MAX_GAME_TIME 5400.0d
public static final int MAX_ROAD_WIDTH 4
public static final String MOVEMENT_PROPERTY_STRING "Movability"
public static final String MUST_END_ON_ROUTE_STRING "Must end on a road"
public static final String MUST_START_ON_ROUTE_STRING "Must start on a road"
public static final int NO_FORCE 0
public static final String NO_FORCE_NAME "None"
public static final int NR_OF_REGAIN_STRENGTH_STEPS 8
public static final int NR_OF_RELOADING_STEPS 8
public static final String OWN_LOSSES_STRING "Own losses : "
public static final String PROTECTION_PROPERTY_STRING "Armour"
public static final int R 16
public static final int RAILROAD 10
public static final double RAILROAD_ATTACK_PROTECTION_FACTOR 1.0d
public static final double RAILROAD_INDIRECT_FIRE_PROTECTION_FACTOR 1.0d
public static final double RAILROAD_SPEED_DENOMINATOR 1.0d
public static final int RED_FORCE 2
public static final String RED_FORCE_NAME "Red"
public static final int REGAIN_AMMUNITION_VALUE 50
public static final double REGAIN_FUEL_VALUE 50.0d
public static final double REGAIN_HEALT_FACTOR 1.501d
public static final String REGAIN_STRENGTH_ABORTED_STRING "Recover aborted"
public static final String REGAIN_STRENGTH_PROPERTY_STRING "Recover"
public static final int REGAIN_STRENGTH_TIME 120
public static final double RELOAD_EXTEND_TIME 120.0d
public static final String RELOAD_PROPERTY_STRING "Reloading"
public static final int RESULT_MASK 7
public static final int RETREAT 16
public static final int RIVER 5
public static final double RIVER_ATTACK_PROTECTION_FACTOR 1.0d
public static final double RIVER_INDIRECT_FIRE_PROTECTION_FACTOR 1.0d
public static final double RIVER_SPEED_DENOMINATOR 4.0d
public static final int ROAD_FOREST 72
public static final double ROAD_FOREST_SPEED_DENOMINATOR 1.5d
public static final int ROAD_LARGE 70
public static final double ROAD_LARGE_ATTACK_PROTECTION_FACTOR 1.0d
public static final double ROAD_LARGE_INDIRECT_FIRE_PROTECTION_FACTOR 1.0d
public static final double ROAD_LARGE_SPEED_DENOMINATOR 0.5d
public static final int ROAD_SMALL 71
public static final double ROAD_SMALL_ATTACK_PROTECTION_FACTOR 1.0d
public static final double ROAD_SMALL_INDIRECT_FIRE_PROTECTION_FACTOR 1.0d
public static final double ROAD_SMALL_SPEED_DENOMINATOR 1.0d
public static final int SCORE_ADVANTAGE_TO_WIN 30
public static final int SEA 0
public static final double SEA_ATTACK_PROTECTION_FACTOR 1.0d
public static final double SEA_INDIRECT_FIRE_PROTECTION_FACTOR 1.0d
public static final double SEA_SPEED_DENOMINATOR 3.0d
public static final double SPEED_FACTOR_FIVE 5.0d
public static final double SPEED_FACTOR_FOUR 3.5d
public static final double SPEED_FACTOR_ONE 1.0d
public static final String SPEED_FACTOR_STRING "Speed factor"
public static final double SPEED_FACTOR_THREE 2.5d
public static final double SPEED_FACTOR_TWO 1.75d
public static final String STATUS_PROPERTY_STRING "Status"
public static final double STEP_LENGTH 0.9d
public static final int SWAMP 2
public static final double SWAMP_ATTACK_PROTECTION_FACTOR 1.0d
public static final double SWAMP_INDIRECT_FIRE_PROTECTION_FACTOR 1.0d
public static final double SWAMP_SPEED_DENOMINATOR 3.0d
public static final String SYSTEM_ROLE_NAME ""
public static final String TARGET_DESTROYED_STRING "Target eliminated, aborts."
public static final double TIME_FOR_NORMAL_SPEED 1320.0d
public static final double TIME_FOR_PAUSE 7200.0d
public static final double TIME_FOR_WARP_SPEED 180.0d
public static final int TOWN 64
public static final double TOWN_ATTACK_PROTECTION_FACTOR 2.0d
public static final double TOWN_INDIRECT_FIRE_PROTECTION_FACTOR 2.0d
public static final double TOWN_SPEED_DENOMINATOR 1.0d
public static final int UNDEFINED_FORCE -1
public static final int UNDER_INDIRECT_FIRE 50
public static final String UNIT_DESTROYED_STRING "Unit destroyed"
public static final int VILLAGE 65
public static final double VILLAGE_ATTACK_PROTECTION_FACTOR 2.0d
public static final double VILLAGE_INDIRECT_FIRE_PROTECTION_FACTOR 2.0d
public static final double VILLAGE_SPEED_DENOMINATOR 1.0d
public static final String WARNING_STRING "WARNING: "
public static final double WARP_SPEED_FACTOR 5.0d
public static final String WINNER_IS_STRING "The winner is "
public static final int WOODED 7
public static final double WOODED_ATTACK_PROTECTION_FACTOR 1.0d
public static final double WOODED_INDIRECT_FIRE_PROTECTION_FACTOR 1.0d
public static final double WOODED_SPEED_DENOMINATOR 3.0d

gecco.game.dke.GameEventPoint
public final int CHANGE_OWNER 100

gecco.server.*

gecco.server.core.TypedProperties
public static final String TYPE_DOUBLE "DOUBLE"
public static final String TYPE_INT "INT"
public static final String TYPE_STRING "STRING"
public static final String TYPE_UNDEFINED "UNDEFINED"

gecco.server.replaymanager.ReplayReady
public static final int AUTOMATON 2
public static final int MOVING_ACTION 3
public static final int UNIT 1

gecco.util.*

gecco.util.SignalRunnable
public static final int SIGKILL 1
public static final int SIGNONE 2147483647
public static final int SIGPAUSE 4
public static final int SIGQUIT 2
public static final int SIGRESUME 3